So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
326
#56: Core Worlds and Out of Print Games
Sometimes categories are useful taxonomical tools, and sometimes they are so blunt as to be confusing and unhelpful. What gets parsed as "worker placement" can get downright murky at times. To Walker, though, the world is clear and simple. Tolstoy...
67 min
327
#55: Quartermaster General: The Cold War and Re...
Just as we are told that it's always five o'clock somewhere, we can be assured that Mark and Walker are always wrong somewhere. Time marches inexorably forward, and we mark that passage of time by checking in with the much-loved Quartermaster General...
61 min
328
#54: Talon and Table Talk
Sometimes our hosts can't quite understand what the situation demands of them. Walker has been known to approach thoughtful, deliberative games with the oft-repeated demand of "when do I get to shoot LEMME SHOOT." Mark tends to greet new acquaintances...
69 min
329
#53: Gloomhaven and What Can a Game Demand?
We take endorsements very seriously here at SVWAG. The Ferragamo deal fell through after Walker was seen wearing Fendi, and the whole Burberry fiasco is better left forgotten. Converse was our backup, but suffice to say after Mark's public comments...
67 min
330
#52: New Frontiers and Too Many Versions
Constant vigilance is the price of audio quality, and we apologize for how badly that struggle has been going of late. Walker prostrates himself before the altar of Bars, and Bars we achieve, but the nature of those Bars have been fickle. Their shape...
79 min
331
#51: Pandemic: Fall of Rome and New Year's Reso...
Peer influence is a strange thing. For years Mark has been yelling at Walker about various ways he really ought to change, but a single board game now has Walker spewing Macross lore like he's a convert. Perhaps the authors like Erin Lee Escobedo have...
66 min
332
#50: Year in Review 2018
Another round about the sun is complete, at least for those who acknowledge that sort of thing. I'm certain there must be a strand of Flat Eartherism that bows to the reality of the Earth's orbit--I could find out, but boardgaming already more than...
78 min
333
#49: Crusaders and Thematic Disconnects
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is...
67 min
334
#48: Teotihuacan and How Far Is Too Far
As a new coping mechanism, Mark and Walker decide to expunge their deepest shameful acts of conspicuous consumption and frivolous travel by talking about it on the internet. Now that Tumblr is is divesting themselves of adult content they can't post...
73 min
335
#47: Gugong and Resolving Rules Disputes
Lots of talk of economics in this week's news. One might expect a diminishing return on such talk, but as rational consumers of news we often find a deficit of such a valuable commodity. Ceteris paribus, we're willing to offer you the free lunch of...
73 min
336
#46: Coimbra and Eric Lang
There's this substance that the British people deploy called "salad cream." Chemists, for decades, have tried to break down its constituent parts; but the substance's sheer viscosity--not to mention its disturbing colour and odour--have defied all...
67 min
337
#45: Claustrophobia and KeyForge
What's in a name? Well, if the game is KeyForge, the name is pretty much the entire game. As we have learned from bots in the past, set an algorithm loose on the internet and it'll probably come back as a racist misogynist troll. So far we've seen...
78 min
338
#44: Discover: Lands Unknown and Overused Themes
We are an easily-triggered group, we geeks, we nerds; so allow us to exercize due diligence and offer the following warnings. Spoiler Alert: we discuss what spoilers are. Meta Alert: we get pretty meta about spoilers. Existentialism Alert: Walker gets...
70 min
339
#43: Stephenson's Rocket and Dealing with Frust...
We've always been here. Waiting, in this basement, yelling into the can. When we invented podcasts all those years ago it was merely as avenue for our pre-existing subterranean discourse. Now some of you have joined us, and our labours are no longer...
71 min
340
#42: Battle for Rokugan and Gateway Games
Reading your audience is a hard thing, and not even just when blasting your errant opinions over the interwebs. Mark couldn't read the room when Walker requested a certain game, and that didn't end well. Walker couldn't perceive Mark's growing...
73 min
341
#41: Omega Protocol and Keeping Games Moving
I hope you're planning your Arkhipov Day festivities. Don't get me wrong, I dig Stanislav Petrov as much as the next guy, but for my money Vasili Arkhipov is the man, and he doesn't get nearly enough credit. Because, you know, he either saved your...
75 min
342
#40: Gaslands and The Perils of Collecting
We're always wondering about what comes next, always on the lookout for the next big thing--both in games and broadcasting. That's why we're open to being elevated to the judiciary, so the next time there's a search committee feel free to add Mark and...
73 min
343
#39: BattleCON and Catch-up Mechanics
We would like to apologize for the poorer audio quality of this episode. The editor (Mark) would dearly like to attribute it somehow to Walker's illness-induced stupor, but try as he might he can't seem to blame the victim on this one. The microphone...
75 min
344
#38: Too Many Bones and Difficulty in Co-ops
Sometimes, dear listeners, the news does matter, and in such instances our hosts feel under-equipped to address them properly. Such is the nature of crippling incompetence. I mean, they could have devoted their time to worthwhile pursuits (like...
72 min
345
#37: Sentinels of the Multiverse OblivAeon and ...
Oh, hello there. The door's unlocked--just come on in. Please pardon our informal setting, here, we just want you to be comfortable. I suppose, though, that a tone of complete familiarity shouldn't prevent us from doing introductions. I'm the episode...
78 min
346
#36: The Voyages of Marco Polo and Walker's Top 10
Walker, ever truculent, finally succumbs to the inevitable and submits his top ten. Now we can move on, and it is best we do, as there is no shortage of games to be played! Gencon is over and the new releases flow like sweet chocolate milk. Despite...
86 min
347
#35: Root and Mark's Top 10
We are but slaves to your whims here at SVWAG, and when our massed masters demand that we dance for their amusement, we must perforce oblige. We resisted for a time, but clearly that was folly. The people have spoken, and their demands will be met: we...
79 min
348
#34: Tigris & Euphrates and Yellow & Yangtze
Since the dawn of time, predating recorded history, there has been the genius of Reiner Knizia. The Code of Hammurabi taught its readers how to play Tigris & Euphrates. Enkidu had his own custom set fashioned from the bones of his enemies. Gilgamesh...
74 min
349
#33: Thunderstone Quest and Mechanisms We're Ti...
This episode enters the Fire Swamp, the reputed lair of the R.O.U.S.--the Rodents of Unusual Size. Mark doesn't think they exist. We go in-depth into Thunderstone Quest, a long-serving deckbuilder that is a loyal as a farm boy. Walker announces that...
72 min
350
#32: Street Masters and Etiquette
This week we stumble on the terrible, horrifying fact that there are other hobbies than boardgames, and we take pity on those poor lamented souls who are enslaved in their thrall. Just what is scrapbooking, anyway? Walker has a theory, but no one is...
80 min