So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
251
#131: Eclipse 2nd Edition
Old conflicts are put to bed, taxonomies are shelved, and instead we take refuge in sweeping declarations. Walker focuses on the ad hominem, trying to dissuade people from game design because they are insufficiently hardcore; Mark focuses on games,...
65 min
252
#130: Restrictive Player Counts
We take a break from heady issues this week; so we instead touch on what constitutes a trick, what friends are good for, and colonialism. You know, light discussion. 02:35 AYURIS: Core Worlds (Andrew Parks, Stronghold, 2011) Games Played Last Week:...
58 min
253
#129: Cthulhu: Death May Die
"Put down your chainsaw and listen to me It's time for us to join in the fight It's time to let your babies grow up to be cowboys It's time to let the bedbugs bite ... Talk with your mouth full Bite the hand that feeds you Bite on more than you chew...
66 min
254
#128: Communication Restrictions
Walker is a force of nature, a pent-up human-shaped mass of pure rage. The only outlet that can sate his furious destructive impulses is the ecstasy of the uninhibited flick--the catharsis of venting all of his power on a disc and then watching it...
54 min
255
#127: Versailles 1919
“The game which our enemies have laid before us is, in so far as the French dictated it, is a monument of pathological fear and pathological hatred; and in so far as the Anglo-Saxons dictated it, it is the work of a capitalistic policy of the most...
62 min
256
#126: I'm 90% Sure
Walker feels he has missed his calling, and tries out his tight five as an insult comic this week. He directs his barbs at the typical targets--Mark, board game covers, games no one asked for, Mark, media he finds unengaging, and Mark. The latter (and...
63 min
257
#125: Imperial Struggle
"From the discovery of New France to the 1981 Referendum, all of Quebec history is based on a single fallacy: that the British actually wanted to own Quebec. In fact, nothing could be further from the truth. The British already had a surplus of...
62 min
258
#124: Rondels
We return, ill-advisedly, to the heavily-mined waters of classification and taxonomy. Mark will put up with it because of his love of Mac Gerdts, and Walker will put up with it because he gets to troll Mark with contrived classifications. 01:10...
58 min
259
#123: Project: ELITE
Editorial standards are constantly evolving here at SVWAG, and they lately proceed largely from Walker's unilateral declarations. Things get to be pronounced however he wills them. Prior utterances by anyone are rendered immediately obsolete if and...
62 min
260
#122: Multiple Paths to Victory
Change is exactly like a starving polar bear, in that it is a frightening beast that will bite your face off. Despite that, we have changed the format of our episode notes in a startling act of courage. That said, as Robert Browning wrote, "One taste...
60 min
261
#121: Aristeia!
"Please note that there are only two references to sports in this book... and both are appropriately dismissive. If you wish for sports information, might I kindly refer you to every other aspect of our culture?" -John Hodgman, "The Areas of My...
64 min
262
#120: Awards
To be clear, we're not giving or receiving any awards this week--rather we're discussing their use, possible abuse, and impact on the hobby. Were we to deserve an award for this episode, though, clearly it would be for the quality and quantity of...
63 min
263
#119: Clans of Caledonia
We sometimes don't understand the appeal of food-based games, friends and neighbours. To be sure, we adore Food Chain Magnate, but that is not parasitic upon our sincere appreciation of (say) lemonade and pizza. There seem to be many games based on...
54 min
264
#118: Digital Life After COVID
Podcasts are often a discursive medium, and so naturally we find ourselves touching on many and diverse topics. This week, we delve into poetry and Star Trek, just in case you were under the illusion that we were anything other than unreconstructed...
72 min
265
#117: Watergate
There are so many life lessons to be learned from the presidency of Richard Milhous Nixon. For one, shave before debates. For another, hire limber secretaries with flexible standards on truth. Always be sure to hire expert lockpickers. Make sure your...
66 min
266
#116: AP and the Need to Win
Subtitles are to be used with discretion. Some people can't be trusted with them, and most of those people seem to work in Hollywood and non-fiction publishing. We resist the urge much of the time, but every once in a while the dam bursts and we must...
66 min
267
#115: Nemesis
A rulebook generates expectations, and whether and how those expectations are met or frustrated is an interesting phenomenon. Sometimes you get exactly what you want and that's a good thing--and sometimes the rules promise a set of experiences that...
71 min
268
#114: De-salting Unplayed Games
“Imagine that you are creating a fabric of human destiny with the object of making men happy in the end, giving them peace and rest at last. Imagine that you are doing this but that it is essential and inevitable to torture to death only one tiny...
65 min
269
#113: Undaunted: Normandy
No daunts are asked and no daunts are given this week. "I don't give a daunt" is tattooed on Walker's back, no doubt an homage to Rhett Butler's famous ending line. We needed a little breather this time--a break from two-hour epic experiences. A...
56 min
270
#112: Solo Gaming
Isolation gaming continues, so we turn our lonely eyes to gaming alone--an endeavour that predates plague-induced solitude, but is certainly thriving now. Many a gamer is experimenting with those (increasingly frequent) variants for the first time. We...
73 min
271
#111: MOBAs and Tainted Grail
A little throwback for you, our dear and loyal listeners, a small taste of the pre-summer schedule splendour and abundance where we spoil you with both a topic and a feature game. It happened organically, you see, what with all the social distancing...
80 min
272
#110: Social Distancing
Ripped from the headlines, as Dick Wolf is wont to say, we present to you the most timely of discussions. Of course, Walker takes us down theoretical tangents once again, whereas Mark rolls his eyes and tried to keep things on track--the standard...
65 min
273
#109: Omnibus Questions
All of your burning questions shall be addressed! Why is there something rather than nothing? Quid est veritas? War, huh! What is it good for? Why do birds suddenly appear every time a Knizia game is near? Rest assured that the topics covered are...
73 min
274
#108: Clinic Deluxe
Warning: there is some implied discussion of the existence of the health care field in this week's review. No jokes were made about current viral events, though, and given the general low-brow nature of this podcast that's a minor miracle. The only...
61 min
275
#107: Playing for Second
Some of you might be unfamiliar with the traditions surrounding birthdays in Canada. They are savage affairs, drenched in blood and feats of suffering. I mean, there's the cake, sure, and that part is pretty benign--except for the baking of it, come...
51 min