So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
301
#81: Excluding People
There are happy stories. Stories of social serendipity, where you like them and they like you, and all opinions are as one and there is harmony. Where no awkward conversations need be had and no unfortunate lines drawn. Where no one is annoyed, and no...
51 min
302
#80: Warcry
So. Many. Games. Even after careful curation and surgical editing, Mark and Walker talk about thirteen different games they played last week, not even counting the feature game. It was truly a good week. New games! Old games! Co-ops, minis, dexterity,...
64 min
303
#79: Would Have Done at GenCon
What is gaming other than an outlet for vicarious experiences and thrills? To enjoy the simulacrum of killing, adventure, high finance, and impressing feudal lords? We can thus assert with great sincerity that ours shall be the very best GenCon...
54 min
304
#78: Pax Renaissance
Failure can be a fortuitous thing, which is very good for Mark, as he is well accustomed to failure. While this week's review of Pax Renaissance is certainly not on the scale of, say, penicillin, it did give him the opportunity to play one of his top...
55 min
305
#77: Tabletop Miniatures Gaming
We can pretend that our adult pastimes are more sophisticated and evolved from the trivialities of mere children, but really, let's admit it--it's all the same. We can't claim any degree of superiority when compared to the antics of ankle-biters....
62 min
306
#76: Sol: Last Days of a Star
"May you get everything you want" is nothing short of a curse, I think, and so this week we curse you with your own desires. You wanted us to play Middara, so we did. You wanted more information about Sol: Last Days of a Star, so we oblige. As you...
53 min
307
#75: Auctions
Since tableau-building today is very much what auctions were twenty years ago, we take a look at both in this week's episode. The Pax games continue ever onward, even as most of our favourite auction game were published 10+ years ago. Mark resists...
55 min
308
#74: Star Wars Outer Rim
I swear, one dude gets his arm cut off in a cantina and we're still harping on about it forty years later. Have a sense of proportion! I got beat up in high school twenty years ago, but you don't hear me whining. That dude should have done what I...
51 min
309
#73: Second Chances
Knowing when to give up is a valuable skill. As children we are told to stick with painful and unpleasant things, and while that is often wise, sometimes it just results in more pain. Discerning the difference between choking down one's...
54 min
310
#72: Hellboy: The Board Game
This is not, strictly speaking, the first foray into gaming that Hellboy has done--not even the first in the miniatures genre. There were some Hellboy Heroclix, but let us speak as adults--that's not really saying much. Everyone has been in Heroclix...
57 min
311
#71: You Need to Take a Little Off the Top, Bud
Heroscape! This show has spent far, far too long talking about things that are not Heroscape. Today we attempt to remedy that deficiency by talking about Heroscape, which is a game--nay, an experience--nay, a lifestyle!--worth discussing. It was a...
56 min
312
#70: Asgard's Chosen
Do you sometimes feel like having your blind brother hurl spears at you as a party trick? Do you feel the urge to put your hand in a giant wolf's mouth to make your friends feel bad? Do you wish you could ride a chariot pulled by cats for no...
53 min
313
#69: How Big a Collection?
Names are powerful. The Spiel des Jahres means "game of the year" simpliciter, but for years we know that the juries have been casting a narrower and narrower net of what games thay would consider. It has become more of a specialized imprint, which is...
53 min
314
#68: Gentes Deluxified
Credibility, like a butterfly, is a fragile and beautiful thing. Mark is fundamentally opposed to subtlety and ephemeral joy, so he naturally seeks to destroy either whenever he encounters it. When it comes to credibility he does this by routinely...
56 min
315
#67: Good Games that Induce Pain
Summer is here, friends and neighbours, and with it comes a a thickening of the blood that prompts torpor. We here at SVWAG are part lizard, you see, and so we must budget additional time to sun ourselves and slough off our scales. At any rate, we...
56 min
316
#66: Warpgate and Biggest Rules Mistakes
We humble ourselves before you, O merciful audience, so as to lay bare our sins against the gaming world. Granted we toil as rules explainers on the behalf of ungrateful vermin who do not appreciate our labours, but nonetheless we take full...
67 min
317
#65: Cthulhu Wars and Dueling Rulesets
"Money makes the world go 'round" is a common saying decried by most astronomers and physicists, who instead stubbornly maintain that it is due to some invisible thing that can't even qualify for a credit card. "More money than God" is also a strange...
65 min
318
#64: Batman: Gotham City Chronicles and Changin...
We spare you the onomatopoeias this week, as our audio editing software cannot process the brightly-coloured spiky expostulations properly. Walker gets to backpedal at full speed this week, having previously declared his being done with both 1 vs. all...
68 min
319
#63: Catacombs 3rd ed. and Mastering a Game
Here's the thing, at least as Mark understands it: acquired tastes are weird. Some things are great the first time. Furthermore, some things are easy and great the first time. Take chocolate, for example. Most people start out champs at eating...
69 min
320
#62: Calimala and Gaming Ambiance
Today is a telling day in the annals of SVWAG, especially with respect to Mark coming to terms with his own essential wrongness. He gets to partially repent for his tonal excesses with respect to the AYURIS; he gets to mull over painful loves lost in...
59 min
321
#61: HATE and Knowing the Deck
HATE has landed, and you can't have it. CMON's dalliances with Kickstarter exclusives have been numerous, but now they have their first Kickstarter-exclusive game. We review it not to taunt you with things you can't acquire, but rather to give you the...
67 min
322
#60: XenoShyft and 1 vs. All vs. Coop vs. Semi-...
As my father is wont to say, "Accept credit, pass blame." Actually, no, I said that, and it's my father's fault that I forgot the correct attribution. Is that how that works? At any rate, we here at SVWAG are always happy to claim responsibility for...
76 min
323
#59: Concordia Venus and Spending Money on the ...
Currencies drive many things, perhaps most things. HATE is driven by a currency called Savagery, which I believe is floated on the international market and its exchange rate fluctuates daily. We here at So Very Wrong About Games fuel our episodes with...
79 min
324
#58: A Feast for Odin: The Norwegians and Theme...
You do you, Walker always says, except he almost never does. Mark always says smoke 'em if you got 'em, despite his never uttering those words and frankly not knowing what they mean. He tried smoking once and didn't enjoy it. Why care about such petty...
81 min
325
#57: Cerebria and Hype
The Peter Principle observes that people tend to get promoted to their level of incompetence. Namely if someone does a job well, they'll be promoted, until such time as they cease doing a job well and persist at that level of ineptitude. We mention...
73 min