So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
276
#106: Posthuman Saga
Would you like a job at Asmodee? Well guess what, if you need any replacement parts from them, you've just been drafted to work as their support staff. Best of all, your salary is nothing! Are we doomed to become ever more curmudgeonly, rambling to...
66 min
277
#105: False Expectations
On must acknowledge that in many instances, pre-judgment is an adaptive advantage--I don't mean with respect to people, but in terms of being able to sift through the endless data with which we are constantly bombarded. Most of our concepts are...
61 min
278
#104: On Mars
One must learn as a child that just because something is difficult does not mean it isn't worth doing. Sometimes we here at SVWAG feel that the corollary for adults is that just because something is difficult doesn't mean it is worthwhile. Some hard...
73 min
279
#103: Virtues of Popularity
My best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl who saw Ferris pass out at 31 Flavors last night. I guess it's pretty serious. AYURIS: Level 7 [Omega Protocol] 2m34s (Will...
51 min
280
#102: Imperial 2030
Rarely has a game been as deeply, frighteningly cynical as Imperial. We are sadly inured to the notion of vast military conflicts; and we are sadly inured to the corrupting influence of enormous wealth; but never before has a game combined the two and...
66 min
281
#101: New Year's Resolutions
Eventually a charge becomes so tired and rote that it becomes accepted without critical thought--but so often these hackneyed claims are false. Knizia games are themeless is a good example. Canadians are polite is another. The one that rears its ugly...
63 min
282
#100: Year in Review 2019
Better late and wrong than never wrong, am I right? Wait, that doesn't make sense. Suffice to say that we wanted to be as certain as we could this year, as past years offered rather significant asterisks on our best-of lists--but this year, with only...
96 min
283
#98: Caylus 1303
Look, it's hard enough to remember games without them injecting too many dates into their titles. Claustrophobia 1643 I keep misremembering as 1648 (Treaty of Westphalia), Ausburg 15whenever is as forgettable as the game, Pulsar 2849 barely sticks in...
55 min
284
#97: Familiarity Breeds Contempt
The Holidays are upon us--Christmas very soon, Hanukkah is ongoing, Kwanzaa around the corner--but today on SVWAG, as it is on most days, we celebrate Festivus. On Mark's insistence, we forego the Feats of Strength, as the outcome would be certain and...
51 min
285
#96: Catan: Starfarers
Perhaps it would be inevitable that there would be juvenile comments about the components in Catan: Starfarers. This is, after all, the gaming series that brought us endless unfunny remarks about wood and sheep. Perhaps the sculptors for the pieces...
63 min
286
#95: Fillers and Holiday Gaming
There are times when immediately upon finishing recording, one or both of our hosts immediately feel the tremendous regret of having forgotten The Thing. But, alas, the moment has passed, and they cannot now mention The Thing. The only redress...
67 min
287
#94: Last Bastion
Black Secret was an expansion to Ghost Stories where you played as vicious, frenetic shoppers trying to ascertain what were the best hidden deals on Black Friday. I think. If nothing else, one can appreciate the fact that online shopping might one day...
67 min
288
#93: Worker Placement
Walker introduces a new feature, the LIGHTNING ROUND. Destinies are determined and legends are forged in the lightning round, or at least they could be if it were not merely the pretext for his trolling. Someone should translate "I'm not saying, I'm...
73 min
289
#92.5: Mea Culpa
Sorry, people, no episode this week. Mark explains why.
9 min
290
#92: Cloudspire
We puzzle over the practices and intentions of game designers this week as though we were archaeologists trying to divine the practices of ashen Pompeiians. Why did these authors insert this mechanism into their artifact? Was it a mating ritual? Was...
70 min
291
#91: The Cost of Upgraded Components
You can replace the Mark and Walker voices with lovingly-rendered miniatures with the SVWAG Host Minis add-on, which you can have for $35, but only if you pay for it before you know what they look like and before you know the content of the episode....
63 min
292
#90: Rurik: Dawn of Kiev
Fatherhood is the overall theme of this week's episode. Imagine Harry Chapin's Cat's in the Cradle, except with the father played by Vladimir the Great and the son by Svyatopolk the Accursed. "When you coming home, dad?" asks the Accursed, to which...
65 min
293
#89: Competition and Competitiveness
SHUX has passed, but the memories have not. Your hosts give a final rundown of some of the goings-on during the august October event. Mark asserts that no one is less competitive than he, no one by a long shot, he is much less competitive than you and...
65 min
294
#88: Live at SHUX 2019!
"You two are idiots." -Quinns We are live (on tape)! With special guest Quintin Smith aka Quinns from Shut Up & Sit Down. Also featuring guest appearances from French Canadian snack cakes, passive aggression, wonderful prizes (none for you, sorry,...
61 min
295
#87: Market Saturation
The saturation point is the point at which you can no longer dissolve a deck of cards into a bottle of water. I am told that in summer, it feels hotter than it is really is because of all the board game particles diffused throughout the air. It gets...
55 min
296
#86: Tapestry
The cube trundles onward, marching inexorably--if haltingly--towards its ultimate destination. It is told it must explore, and so explore it does. The other cube conquers, but that is not this cube's concern. They met once at a party. It seemed nice,...
63 min
297
#85: Tableau-Builders
Mark thinks it is colossally unfair that he gets so much flak for speaking French when mediocre game designers get to throw around a word like "tableau." Then again, Mark and Walker can't quite agree on what a tableau constitutes. Mark seems to define...
57 min
298
#84: Black Angel
Adorable little pudgy robots soar through a blazing pink sky, stubby arms outstretched as they speed towards their destination--a yellow planet in the distance. "GIVE ME YOAR COOOBS" bellow the aliens upon arrival. "POINTZ 4 COOOOBS." A robot obliges,...
60 min
299
#83: Card-Driven Games
We return to games of weeks past, for the most part, to see if our initial impressions persist. We were young and foolish in past weeks, of course, whereas now we are older and foolish. Whether our errors mature like fine wine or spoil to the vinegar...
59 min
300
#82: Edge of Darkness
The Card Crafting System returns once more, its heaps of mylar inserting into our gaming life. I would say it darkens our door, but the things are mostly transparent, so the idiom doesn't quite fit. One wonders whether and how one could sleeve a Card...
55 min