So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
226
#156: Dead Collectible Games
So. Many. Games. Could two humans play so many games in a mere week? Well, certainly no humans that aren't preternaturally devoted to their dear listeners. But we are devoted, and your mere idlest of wishes is our most sacrosanct of commands; and so,...
83 min
227
#155: Hallertau
One portentious day, Uwe Rosenberg will design a worker-placement game where polyomino sheep breed by being sown into fields that are also special power cards, and the Great Cycle will be complete. No one knows what happens then, and quite frankly we...
64 min
228
#154: Gatekeeping
"My defense, Your Honour, was that I was specifically mandated by the rulebook issued by M. Xavier Georges and Quined Games to violate the lockdown restrictions issued by the Province of Ontario. I would put to you that it is unjust for the government...
67 min
229
#153: Tungaru
Board Game Arena gets more and more of our gaming time, what with its snappy interface and minimal system requirements. The sound effects, though, are controversial. The community seems divided on whether the whooshes are pleasing or distracting, and...
65 min
230
#152: Death of the Rule Book
If you've been following board games social media recently, you might have noticed that it's been a rough couple of weeks. Incidents like these, albeit difficult, allow us a chance to define our community and underscore our values. Silence can imply...
65 min
231
#151: Dogs of War
Too much news! So much news, in fact, that we had to cut some news. Some news, though news-y, will keep until next week. The key is to wrap the roots of the news in damp paper towel, put the news in a plastic bag, and put the bag in the fridge. The...
60 min
232
#150: 2020 Year in Review
In honour of our big, blowout, end-of-year extravaganza spectacular, no expense was spared. Mark put on pants. Walker wore his t-shirt with the fewest holes. The sheep freshly sheared. The palanquin carriers were freshly oiled. Come, thrill to the...
94 min
233
#149: Empyreal: Spells & Steam
All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious episode of SVWAG! A day with So Very Wrong About Games is like a day on the farm. Every word's a banquet! Every sentence a fortune! Every review a soliloquy! I love...
63 min
234
#148: Combat Systems
"I hit you!" "Nuh-uh, you missed!" "I totally hit you!" "I dodged it!" "I have special homing missiles you can't dodge!" "I have a shield that redirects all your shots back to you!" "I have an invincibility field!" "I can shoot through invincibility!"...
83 min
235
#147: Beyond the Sun
Mark has occasion to quote three different movies in this episode, and miraculously none of them are Pulp Fiction, The Lion in Winter, or even Aliens--despite the latter being related to a game discussed! Perhaps his echolalia is abating, or perhaps...
73 min
236
#146: Dungeon Crawlers
One is reminded of those memes that plot definitions on two axes, asking to what degree the reader is a purist or a rebel--the setting purist and the mechanical purist would say "Descent is a dungeon crawler." Perhaps the setting purist and mechanical...
65 min
237
#145: Tidal Blades
It is the nature of the Walker who cries wolf that if he repeats the claim often and consistently enough, it might come true eventually. Despite the unrelenting constancy of Chinese New Year, some games do actually get produced--just only after they...
67 min
238
#144: Boxes
Clearly the hosts secretly wanted to have a movie podcast, or perhaps just a podcast devoted to the movie Aliens. To their credit, they at least did not devolve into merely parroting quotes from the film, which is a behaviour as obnoxious and it is...
77 min
239
#143: The Castles of Tuscany
We have an unwritten constitution here at SVWAG, which we know causes some people from jurisdictions with written constitutions to get a little mystified and/or twitchy. Trust us, it works! We get to claim a rich constitutional history all the way...
59 min
240
#142: Lifetime Games
It's the daylight savings, it's got to be. You give us an extra hour in the week--through the magic of time travel--and we'll take it to play eleventy new games. The geniuses (Canadians, for what it's worth) who invented standard time probably didn't...
61 min
241
#141: Lost Ruins of Arnak
The unofficial motto of SVWAG has always been, "stop trying to make fetch happen." Similarly, you can't just make up words out of thin air--it's not like they're holidays or anything that can be conjured ex nihilo (Happy Arkhipov Day!). What's an...
62 min
242
#140: Reckoning with War
In honour of Arkhipov Day (October 27th--he saved your life or that of your forebears, he deserves a day), we turn to reflections of how games model war. Even themeless euros often include war as a convenient backdrop for the processing of cubes, so...
69 min
243
#139: Fort
I never knew a kid who had any kind of fort. In grade school I heard of a kid who could form Voltron, but that may have been an extravagant lie. My mom's friend's kids had a Sega Genesis, and that was pretty rad. I keep acquiring more games in the...
65 min
244
#138: Subliminal Brainwash
The mere framing of a question can subtly or overtly determine the answer. There's an old joke about a monk who asks his superior, "Can I smoke while I meditate?" He is told no, as that would be sullying an act that is meant to be free from worldly...
65 min
245
#137: Flotilla
Social standards of behaviour are often subtle and variable, but we can all agree that children are often blind to their subtle nuances. Like, don't be a massive jerk--that's one of those tricky nuances that often escape the notice of your average...
64 min
246
#136: Games Based on IPs
Hwaet! The second installment of our much-ignored segment, SVWAG Poetry Corner, takes a turn for the epic. First we did haiku, and now we discuss Old English epic poetry. Sure the noble limerick can't be far behind? We also discuss the most excellent...
63 min
247
#135: Babylonia
Our cup runneth over, if the cup in question is being filled by tiles laid there by Reiner Knizia. Three Knizia tile-laying games were sampled by SVWAG, which of course made it a good week. One feels that if someone proposed a topic of "Reiner Knizia...
54 min
248
#134: Games for 6+ Players
In remembrance of things past, we bite hard into the madeleine that is large player count gaming. The recollection of not being sequestered into small basements, where... actually, scratch that, we were often in basements in the Before Times. At least...
71 min
249
#133: Cosmic Frog
"Cosmic Frog: World Eaters from Dimension Zero--A Game of Strategic Gluttony." I mean, what could I or anyone else possibly say that could add to that? Games Played Last Week: 01:46 -Spirit Island: Jagged Earth (R. Eric Reuss, Greater Than Games,...
58 min
250
#132: Why Is That Still on My Shelf?
I mean, maybe, possibly, hopefully, with luck, theoretically, given the right group, hypothetically, in time, conceivably, eventually, if I push hard enough, imaginably, as a favour, I could imagine, someday, perchance, play this again. Weather...
64 min