So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
376
#6: Space Hulk and New Year's Resolutions
Mark and Walker spend zero moments wondering what a lang syne is, but instead praise the classic Space Hulk and look forward to 2018 with some gaming resolutions. As is the way with such things, they've probably already been broken--especially the one...
63 min
377
#5: Year in Review 2017
Mark and Walker engage in furious duel, where Mantis Style triumphs over Crane Style. Music is impugned. Characters disparaged. Time itself is on trial! This is getting metaphysical, people. Games are also discussed. The highs and lows of 2017 are...
71 min
378
#4: Spirit Island and Rulebooks
Mark (alias Flavor Flav) and Walker (alias Chuck D) disagree about many things, among them Twilight Imperium 4th ed., Spirit Island, GMT Games, and rulebooks. Fight the power, by which we mean listen to this podcast of a couple of white dudes talking...
79 min
379
#3: Hansa Teutonica and Theme
Mark and Walker praise the themeless Hansa Teutonica and proceed to break down what makes for successful themes in games, leading to unexpected agreement on many things Star Wars. Games played last week: 1:18 -Castles of Burgundy (Stefan Feld,...
68 min
380
#2: Terraforming Mars and Dexterity Games
Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not considered toys in this context. Games Played Last...
68 min
381
#1: Kingdom Death and Randomness
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, both from a game design and a player's perspective....
68 min