The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
201
[Ep. 118] Crater Confusion
The four companions travel to where their long-time antagonist is supposed to be found and captured.
84 min
202
[Ep. 117] Holding Back The Waterworks
Having just endured quite a challenge, the group prepares for their next course of action.
98 min
203
[Ep. 116] Should I Stay or Should I Go
The battle comes to a close.
75 min
204
[Kino 12] Blasphemy
The remaining Initiative gather their dead.
132 min
205
[Ep. 115] The Battle of Armies
The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost.
112 min
206
[Ep. 114] No Claws For Alarm
The heroes arrive home to find things aren't as they had left.
64 min
207
[Kino 11] For The Initiative
Having accomplished one of their tasks, the group tries to wrap up some remaining business in town.
172 min
208
[Ep. 113] Audience With The Queen
Balance returns home to take care of some unfinished family matters.
90 min
209
[Ep. 112] Quiet In The Library
The three brothers attempt to steal a highly valuable and illegal to possess item.
111 min
210
[Ep. 111] Fighting For Life
Rhal has a couple of errands to finish in Falsam before leaving. Is Rhal going to be able to prepare himself for the steps to come?
60 min
211
[Ep. 110] Because I Believe In You
Returning alone to a place where they last left as heroes,
95 min
212
[Ep. 109] Grove, Hollow & Tundra
Squash makes his way to a place he has not been in a very long time.
108 min
213
[Ep. 108] Splitting Threads
With many things to do and no easy way to get them all done at once, the heroes try to figure out where they are going now.
63 min
214
[Ep. 107] Sers Of The Realm
Things are tense after the events in the treetop.
63 min
215
[Ep. 106] Tabling The Discussion
The prisoners try to end civil war.
112 min
216
The Reckless Plays
This story follows a group of strangers who are tasked with a horrid job in order to pay off old debts.
162 min
217
[Kino 10] Am Alive
The task force find their objective and attempt to handle the situation.
151 min
218
[Ep. 105] Hourglass
The team makes efforts towards dealing with the next pressing matter.
62 min
219
[Ep. 104] New Sun
The party begins the process of finding their lost companion.
70 min
220
[Ep. 103] Leave Myself Behind
The adventurers spend time in Falsam.
80 min
221
[Ep. 102] Make Haste, Not War
The Brave Adventurers return to the relative warmth of Darkhammer.
68 min
222
[Kino 9] I’ve Got Friends On The Other Side
The trio gets closer to finishing their job.
131 min
223
[Ep. 101] Peak Performance
The heroes are in need of a warm fire after a long freezing journey.
55 min
224
Something Fishy
A very unique KIT team find themselves a group of people who desperately need their help.
113 min
225
[Ep. 100] The World As It Should Be
With the party now separated once more, Zaltanna has to face the other side of the portal alone.
78 min