The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
151
[Beyond The Eclipse] Episode 4
Let's sit down with our Dungeon Mistress, Volonda, and dig into the mind that has given us The Lucky Die so far. We review episode 4 of The lucky die, where we delve into the mysteries of Gods, Bindings and Demi herself. You can Watch this Episode on...
76 min
152
Shadows At The Lighthouse
The Chatvok Lighthouse has gone dark.
157 min
153
[Beyond The Eclipse] Episode 3
Let's sit down with our Dungeon Mistress, Volonda.
76 min
154
[Weeks of Our Knives] Aema
Trisha and Foamy axe the most important questions and go out of this world with this week’s true crime story - The Axing of Aema.
41 min
155
[Ep. 150] Oh Rats
The travelers try to gather information about where they might be trying to go.
92 min
156
[Ep. 149] Branching Out
Now in a new territory, the adventurers make their way into the unknown.
74 min
157
[Ep. 148] Die My Hair
The travelers are in rough waters as they encounter many hostile forces working against them.
66 min
158
[Ep. 147] Siren Song
Having already faced deathly foes in the unknown waters, the crew continues sailing onward.
83 min
159
[Kino 17] The Duck’s Revenge
The three travelers seek the location of the item they intend to acquire.
132 min
160
[Ep. 146] Bug Off
The crew stay their course into the unknown and untraveled waters of the north.
109 min
161
[Ep. 145] You're The Dream
The crew quickly have to learn to work together on the open ocean.
81 min
162
[Ep. 144] Calm Before The Storm
The party doesn't waste any time before continuing their journey.
78 min
163
[Ep. 143] Dragonblood
The healers have made their journey to a foreign and potentially hostile land.
72 min
164
[Ep. 142] Stepping Over Runes
Before they can try to save someone who they hope proves to be a powerful ally, the heroes must prepare to travel to a far and vastly different land.
55 min
165
[Ep. 141] Council of Chemists
The travelers prepare to go where no-one without scales has gone before.
80 min
166
[Ep. 140] Lore of the World
The group have a limited time to learn as much as possible from this place of knowledge.
70 min
167
[Ep. 139] Handfasting
The four travelers head someplace they hope holds the knowledge that might help them find their way.
72 min
168
[Ep. 138] Carson of Carsons
The group reconvenes to get their travel plans in order.
61 min
169
Ba'd Examples
To kick off the end of 2020, Arch takes us to a familiar farm where a couple of ba-a-a-d animals are trying to party without being caught. They have tried so hard and goat so far, but in the end will it even ma-a-a-tter? I guess we are about to find...
77 min
170
[Ep. 137] Second Breakfast Club
They plan out what may be their last day in Falsam before moving on to find the answers they seek.
78 min
171
[Kino 16] Greff Has A Plan
Kino Initiative Taskforce 10 think hard about their next move.
164 min
172
[Ep. 136] Love Shack
The heroes continue their errands in Falsam.
71 min
173
[Ep. 135] RePete
The heroes continue their missions.
82 min
174
[Kino 15] I'll Show All Of You
The remaining party get themselves acquainted with a new companion.
156 min
175
[Ep. 134] Did That Just Happen?
The four heroes take care of some business in Falsam.
92 min