The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
176
[Ep. 124] Mirrors and Mansions
Having been suddenly thrown into a trial, the four friends find themselves somewhere strange.
85 min
177
[Ep. 123] Firestorm
The prisoners try to deal with loss.
56 min
178
[Ep. 122] Arrivals
The heroes return to Falsam only to find once more that things aren't as they were when our heroes last left.
88 min
179
Bougrim's Backstory
In our first scripted story, we explore Bougrim’s past as we learn about the pain he keeps close to his heart, and the events that led a powerful man to owe him a favor.
36 min
180
[Kino 13] Striking A Cord
The group and their mysterious new accomplice seek to find and protect a powerful item from ending up in the wrong hands.
137 min
181
[Ep. 121] Wild Dogs
The group try to rest, not knowing what might be coming to find them.
91 min
182
[Ep. 120] A Small Marble
Hoping that everything is safer here, the group hides with their captives.
82 min
183
[Ep. 119] Hate To Burst Your Bubble
The four brave adventurers try to get out of their predicament without losing their catch.
70 min
184
[Ep. 118] Crater Confusion
The four companions travel to where their long-time antagonist is supposed to be found and captured.
84 min
185
[Ep. 117] Holding Back The Waterworks
Having just endured quite a challenge, the group prepares for their next course of action.
98 min
186
[Ep. 116] Should I Stay or Should I Go
The battle comes to a close.
75 min
187
[Kino 12] Blasphemy
The remaining Initiative gather their dead.
132 min
188
[Ep. 115] The Battle of Armies
The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost.
112 min
189
[Ep. 114] No Claws For Alarm
The heroes arrive home to find things aren't as they had left.
64 min
190
[Kino 11] For The Initiative
Having accomplished one of their tasks, the group tries to wrap up some remaining business in town.
172 min
191
[Ep. 113] Audience With The Queen
Balance returns home to take care of some unfinished family matters.
90 min
192
[Ep. 112] Quiet In The Library
The three brothers attempt to steal a highly valuable and illegal to possess item.
111 min
193
[Ep. 111] Fighting For Life
Rhal has a couple of errands to finish in Falsam before leaving. Is Rhal going to be able to prepare himself for the steps to come?
60 min
194
[Ep. 110] Because I Believe In You
Returning alone to a place where they last left as heroes,
95 min
195
[Ep. 109] Grove, Hollow & Tundra
Squash makes his way to a place he has not been in a very long time.
108 min
196
[Ep. 108] Splitting Threads
With many things to do and no easy way to get them all done at once, the heroes try to figure out where they are going now.
63 min
197
[Ep. 107] Sers Of The Realm
Things are tense after the events in the treetop.
63 min
198
[Ep. 106] Tabling The Discussion
The prisoners try to end civil war.
112 min
199
The Reckless Plays
This story follows a group of strangers who are tasked with a horrid job in order to pay off old debts.
162 min
200
[Kino 10] Am Alive
The task force find their objective and attempt to handle the situation.
151 min