The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
126
[Ep. 150] Oh Rats
Before they venture out into the cold unknown, the travelers try to gather information about where they might be trying to go.
92 min
127
[Ep. 149] Branching Out
Now in a new territory, the adventurers make their way into the unknown.
74 min
128
[Ep. 148] Die My Hair
The travelers are in rough waters as they encounter many hostile forces working against them.
66 min
129
[Ep. 147] Siren Song
Having already faced deathly foes in the unknown waters, the crew continues sailing onward.
83 min
130
[Kino 17] The Duck’s Revenge
The three travelers seek the location of the item they intend to acquire.
132 min
131
[Ep. 146] Bug Off
The crew stay their course into the unknown and untraveled waters of the north. Rhal fires his allies for their own good,
109 min
132
[Ep. 145] You're The Dream
Having charted their course towards potential disaster in unknown waters, the crew quickly have to learn to work together.
81 min
133
[Ep. 144] Calm Before The Storm
Having made a seemingly tentative agreement with Wurunwa, the party doesn't waste any time before continuing their journey.
78 min
134
[Ep. 143] Dragonblood
The healers have made their journey to a foreign and potentially hostile land.
72 min
135
[Ep. 142] Stepping Over Runes
Before they can try to save someone who they hope proves to be a powerful ally, the heroes must prepare to travel to a far and vastly different land.
55 min
136
[Ep. 141] Council of Chemists
The travelers prepare to go where no-one without scales has gone before.
80 min
137
[Ep. 140] Lore of the World
The group have a limited time to learn as much as possible from this place of knowledge.
70 min
138
[Ep. 139] Handfasting
The four travelers head someplace they hope holds the knowledge that might help them find their way.
72 min
139
[Ep. 138] Carson of Carsons
The group reconvenes to get their travel plans in order.
61 min
140
Ba'd Examples
To kick off the end of 2020, Arch takes us to a familiar farm where a couple of ba-a-a-d animals are trying to party without being caught. They have tried so hard and goat so far, but in the end will it even ma-a-a-tter? I guess we are about to find...
77 min
141
[Ep. 137] Second Breakfast Club
The Four heroes and their allies plan out what may be their last day in Falsam before moving on to find the answers they seek.
78 min
142
[Kino 16] Greff Has A Plan
Kino Initiative Taskforce 10 think hard about their next move.
164 min
143
[Ep. 136] Love Shack
The heroes continue their errands in Falsam.
71 min
144
News Break 2
Hope you find something you enjoy!
13 min
145
[Ep. 135] RePete
Having split up the group to attend to various business in Falsam, the heroes continue their missions.
82 min
146
News Break
Neil’s music - https://theluckydie.bandcamp.com/releases The Lucky Die Discord - https://discord.com/invite/E9EHRY5
20 min
147
[Kino 15] I'll Show All Of You
The remaining party get themselves acquainted with a new companion.
156 min
148
[Ep. 134] Did That Just Happen?
The four heroes take care of some business in Falsam.
92 min
149
TLD - The Interviews
With the end of season one, we decided to do something a little different and let you a little more into our lives as podcasters, creators and people.
156 min
150
Over The River And Through The Woods
Get ready for a cozy adventure led by Casey. A group of adventurers take a job escorting an elderly woman home, and try not to get in a jam.
130 min