Kill Every Monster

Kill Every Monster is an award-winning Dungeons and Dragons podcast about every monster in the manual. Co-hosts Dylan and Aram are joined by a guest for a DM-deep-dive into a classic D&D monster. The first part is a discussion, and the second is a one-shot actual play where our guest takes on the role of the monster.

Dungeons & Dragons is many things to many people, but at its heart lies a system that rewards players for killing monsters. In each episode we ask three central questions:

  1. What is this creature?
  2. Are they really a monster?
  3. How would you change them in Dungeons and Dragons?


Each episode of Kill Every Monster is a contained story, so you never have to worry about being caught up or listening out of order. Pick any monster you like and dive right in!

The show is free and available anywhere you get your podcasts. We are supported by listeners like you via Patreon where you can get ad-free versions of each episode a week early, and Patreon-exclusive bonus episodes like our DM Notes and and Cutting Room Floor series.

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51
Dryad
An encounter with a Dryad is described in the Monster Manual: “Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.”
68 min
52
Cambion
The Monster Manual describes Cambions as “the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.”
76 min
53
Nothic
Nothics are described in the Monster Manual as "a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones."
83 min
54
Couatl
The Monster Manual describes the Couatl as “benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.”
81 min
55
DM Notes: Couatl
For our first Audio DM's Notes, we talk about what went in to producing the Couatl episode
21 min
56
Does It Murder?
For our inaugural round-up episode, Dylan had the idea to go through each monster from Season 1 and debate: would they do a murder?
42 min
57
Deva
The Monster Manual describes Devas as creatures “that can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal. When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl from its shoulder blades.”
76 min
58
Season 1 Mailbag
We answer several listener questions in this episode, and go off on a few tangets of our own. Thank you to everyone who sent us questions!
55 min
59
Vampire
The Monster Manual describes Vampires as creatures “awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them
68 min
60
Undead Horde
The Monster Manual describes Skeletons and Zombies as “the foot soldiers of an undead army."
94 min
61
Oozes
Oozes are described in the Monster Manual as creatures that “thrive in the dark, shunning areas of bright light and extreme temperatures."
63 min
62
Troll
Trolls are described in the Monster Manual as “fearsome green-skinned giants, eating anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh."
63 min
63
Mimic
Mimics are described in the Monster Manual as “shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom."
56 min
64
Flumph
Flumphs are described in the Monster Manual as creatures who “mysteriously drift through the Underdark, propelled through the air by the jets whose sound gives them their name."
72 min
65
Doppelganger
Doppelgangers are described in the Monster Manual as “devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise."
87 min
66
DM Notes: Incubus
Before we set out to record the Incubus episode, we got together with Mike to make sure we could figure out a way to handle the problematic aspects of the creature. We wanted to retain the danger of an Incubus' charm without it being harmful to the players at the table and the audience listening.
29 min
67
Incubus
Succubi and Incubi are described in the Monster Manual as “inhabiting all of the Lower Planes, the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz’zt keeps succubi and incubi as advisers and consorts."
82 min
68
Hag
Green Hags are described in the Monster Manual as “wretched and hateful creatures that dwell in dying forests, lonely swamps, and misty moors, making their homes in caves."
58 min
69
The Mardagayl
After the werewolf episode, Diana wrote a short story about an Armenian lycanthropy myth, the Mardagayl.
3 min
70
Werewolf
The Monster Manual describes the werewolf as “a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat."
53 min
71
Goblin
The Monster Manual describes goblins as “small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings."
78 min
72
Banshee
The Monster Manual describes the banshee as “the undead remnants of elves who, blessed with great beauty, failed to use their gift to bring joy to the world."
59 min
73
Welcome to Kill Every Monster
Kill Every Monster is a 5th Edition Dungeons and Dragons podcast. We are joined by a guest each episode to discuss the lore, mechanics, and story potential of classic D&D creatures while asking a central question: are they truly a monster?
22 min