Kill Every Monster

Kill Every Monster is an award-winning Dungeons and Dragons podcast about every monster in the manual. Co-hosts Dylan and Aram are joined by a guest for a DM-deep-dive into a classic D&D monster. The first part is a discussion, and the second is a one-shot actual play where our guest takes on the role of the monster.

Dungeons & Dragons is many things to many people, but at its heart lies a system that rewards players for killing monsters. In each episode we ask three central questions:

  1. What is this creature?
  2. Are they really a monster?
  3. How would you change them in Dungeons and Dragons?


Each episode of Kill Every Monster is a contained story, so you never have to worry about being caught up or listening out of order. Pick any monster you like and dive right in!

The show is free and available anywhere you get your podcasts. We are supported by listeners like you via Patreon where you can get ad-free versions of each episode a week early, and Patreon-exclusive bonus episodes like our DM Notes and and Cutting Room Floor series.

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26
Black Dragon (Part 1)
Black Dragons are described in the Monster Manual as creatures who “loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood”
80 min
27
Will-o-Wisp
Will-o’-wisps are described in the Monster Manual as as “malevolent, wispy balls of light that haunt lonely places and battlefields, bound by dark fate or dark magic to feed on fear and despair.”
93 min
28
Gengar
The Pokédex describes Gengar as “mean-spirited creatures that enjoy tormenting people, hurting them and overtaking them. They are most active during full moons, creeping out in the dead of night and disguising themselves as shadows.”
92 min
29
Pixie
Pixies are described in the Monster Manual as “standing barely a foot tall and resembling diminutive elves with gossamer wings like those of dragonflies or butterflies, bright as the clear dawn and as luminous as the full moonrise.
99 min
30
Does It Murder? Season 2
For our Season 2 round-up episode, we revisit Dylan's idea to go through each monster and debate if they would Do A Murder.
32 min
31
Roc
The Monster Manual describes Rocs as huge beasts with “wingspans that spread two hundred feet or more. At rest, perched upon the mountain peaks that are its home, this monstrous bird rivals even the oldest dragons in size.”
85 min
32
Season 2 Mailbag
Dylan and Aram answer another round of questions from our listeners! Who were Aram's favorite NPCs? What monster did the show turn us around on? What will Dylan do when forced to say nice things about Aram?
44 min
33
Kappa
The Kappa is often described as a “child-sized fey being, resembling a humanoid turtle. They have a powerful beak and a head of thin, wiry hair lining an indentation in the skull roof, which holds a pool of water. This pool on top of the kappa's head is sometimes regarded as the source of a kappa's supposed mystical powers.”
77 min
34
Podspeak 001: The Invasion
Aram and Dylan introduce Podspeak and dive right into the first Animorphs book; The Invasion. We talk about first impressions, the angst of being a teenager, and the horrors of morphing.
39 min
35
Myconids
The Monster Manual states that “Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe passage through their colonies.”
84 min
36
Mind Flayer
The Monster Manual describes Mind Flayers as “the scourge of sentient creatures across countless worlds. Psionic tyrants, slavers, and interdimensional voyagers, they are insidious masterminds that harvest entire races for their own twisted ends. Four tentacles snake from their octopus-like heads, flexing in hungry anticipation when sentient creatures come near.”
101 min
37
Shambling Mound (Part 2)
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path."
43 min
38
Shambling Mound (Part 1)
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path."
69 min
39
Unicorn
The Monster Manual describes unicorns as creatures with “a single spiraling horn of ivory whose magical touch can heal the sick and the injured."
77 min
40
Giant Insects
The Monster Manual lists a variety of giant insects, including Giant Wasps, Spiders, and Centipedes. They act and function as they would normally, despite their increased bulk.
87 min
41
Aboleth (Part 2)
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”
51 min
42
Aboleth (Part 1)
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”
84 min
43
Rakshasa
Rakshasa are described in the Monster Manual describes as creatures who “employ delicacy and misdirection in their pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants. A rakshasa’s true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.”
86 min
44
Dryad
An encounter with a Dryad is described in the Monster Manual: “Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.”
68 min
45
Cambion
The Monster Manual describes Cambions as “the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.”
76 min
46
Nothic
Nothics are described in the Monster Manual as "a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones."
83 min
47
Couatl
The Monster Manual describes the Couatl as “benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.”
81 min
48
DM Notes: Couatl
For our first Audio DM's Notes, we talk about what went in to producing the Couatl episode
21 min
49
Does It Murder?
For our inaugural round-up episode, Dylan had the idea to go through each monster from Season 1 and debate: would they do a murder?
42 min
50
Deva
The Monster Manual describes Devas as creatures “that can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal. When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl from its shoulder blades.”
76 min