Digital Foundry Direct Weekly

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup. DF Direct is a part of the Geek Media Podcast Network, an IGN Entertainment Brand. Visit Geek.com for more information.

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126
DF Direct Weekly #120: Ratchet & Clank/Starfiel...
This week, the team take a look at the specs required to run Ratchet and Clank: Rift Apart on PC and discuss how crucial DirectStorage is to the future of PC gaming. Meanwhile, the AMD Starfield partnership sees specs reveals turned into an awkward marketing exercise that confuses gamers. Classic cut content is coming to Halo: The Master Chief Collection, while Rich reveals initial results using the world's first full HDMI 2.1 capture card.
91 min
127
DF Direct Weekly #119: Microsoft Outs PS5 Slim?...
In this week's DF Direct Weekly, the team discuss potential PS5 Slim and PS5 Pro hardware as revealed by... Microsoft? Meanwhile, Final Fantasy 16's motion blur is revised via a new patch, John tells us about a bunch of excellent PSVR2 games you may not have heard about - and the team chat tech concerning a potential Assassin's Creed 4: Black Flag remake. Finally, CD Projekt RED's opinions about the Cyberpunk 2077 launch have caused some minor controversy... but why?
89 min
128
DF Direct Weekly #118: Is AMD Blocking DLSS/XeS...
A packed 89-minute DF Direct Weekly for you this week, as the team discuss the controversy surrounding AMD's technology partnership with Starfield. Does the deal mean that AMD is paying to block competing DLSS and XeSS upscalers from appearing in the game? AMD says: no comment. Meanwhile, the team mull over the week's FTC vs Microsoft revelations, Rich is excited by huge Assassin's Creed Unity perf improvements on Intel Arc, Red Dead Redemption seems to be getting a remaster, while amazing new footage of the GameCube launch in Japan at Spaceworld 2000 emerges.
89 min
129
DF Direct Weekly #117: Final Fantasy 16 Review ...
This week, John discusses the reaction to the Final Fantasy 16 reviews, the focus on the 720p-1080p performance mode and whether the game was actually targeting 30fps all along. Meanwhile, the team are impressed by the latest Nintendo Direct, Xbox raises prices, while the lack of DLSS in AMD sponsored PC titles once again comes to the fore. Also: to celebrate our 117th edition, the team share their favourite Halo memories.
88 min
130
DF Direct Weekly #116: No Xbox 'Pro' Console? S...
The latest DF Direct Weekly 'drops' with John, Rich and Alex reuniting at the mics after a massive week of not-E3 showcase news and fallout. Phil Spencer appears to be ruling out a mid-gen 'Pro' console update for the Xbox Series machines, Matt Booty says that Xbox One first-party game development is finally over, while Sony reveals that PS5 game streaming is coming to its subscription service. Meanwhile, the Starfield 'storm in a teacup' 30fps discourse continues, while Alex comes face-to-face (in a figurative sense) with his more youthful, optimistic self, posing yet more 'Battaglia time travel' discussion.
90 min
131
DF Direct Special: Starfield Tech Breakdown - 3...
It's the impressions/reactions video you've been waiting for - and it took time because we wanted to investigate what was shown more deeply. John Linneman and Alex Battaglia share their notes on the Starfield Direct, discuss why the game is 30fps on consoles, what 4K on Series X actually means (and the implications for Series S) before moving onto the rendering tech on display and what they think about the actual game.
45 min
132
DF Direct Special: Ubisoft Forward - Star Wars ...
A company revitalised based on the latest Ubisoft Forward, we saw a big bunch of excellent games and a couple in particular that look set to deliver proper 'next-gen' rendering - Star Wars Outlaws and Avatar: Frontiers of Pandora. Beyond those 'bangers', the likes of AC Mirage and Prince of Persia: The Lost Crown also caught the eye of John Linneman and Alex Battaglia. Plus: a quick look at the Capcom showcase, including new footage of Pragmata...
52 min
133
DF Direct Special: Xbox Showcase 2023 Reaction ...
In a special episode of DF Direct, John Linneman, Oliver Mackenzie and Alex Battaglia share their reactions and impressions to the excellent Xbox Showcase 2023, going through the event game by game with analysis and insights. Has Microsoft delivered the best event of the summer season so far?
88 min
134
DF Direct Weekly #115: Summer Game Fest 2023 - ...
Geoffcon aka Keigh3 aka Summer Games Fest is back, kicking off with a mammoth show crammed with new games of varying quality, Nicolas Cage and a big bunch of obvious ads. In this DF Direct special, John, Rich and Alex mull over the various reveals and wurld prm'ears, debate the inclusion of the letter 'i' in 'mobile', dive deeply into Spider-Man's symbiote lore, get excited about the new Sonic game and ponder the big question - how many of the games in the show were running on Unreal Engine?
105 min
135
DF Direct Weekly #114: Ratchet & Clank - Can PC...
The news of a PC port from Nixxes for Rachet and Clank raises the question: can PC handle the extreme storage demands of the Insomniac PS5 showcase? Alex weighs in with his thoughts on how the port will work. Meanwhile, Nvidia demos AI-driven conversations with NPCs, Redfall's development woes make the news again, while John's concerned about Nintendo's views towards emulation.
91 min
136
DF Direct Weekly #113: Sony Showcase Special, P...
With the first of the summer games events done and dusted, it's down to Rich, Oliver and John to shift through the games of the Sony showcase, bemoan trailergeddon, regale Marvel's Spider-Man 2 with praise then to discuss the merits of the Project Q streaming handheld. Meanwhile, the lack of a physical release for Alan Wake 2 upsets John - and Rich makes him talk about Marathon.
93 min
137
DF Direct Weekly #112: Jedi Survivor PC Fixed? ...
This week on the show, Alex gets to grips with the latest patch for Jedi Survivor, testing to see whether the game's profound tech issues have been resolved. Meanwhile, the team discusses Nvidia's RTX 4060 and RTX 4060 Ti announcements, while John has much to say about the poor state of day one console launches. Meanwhile, the buzz surrounding mid-gen console refreshes continues - but do we actually need them?
95 min
138
DF Direct Weekly #111: Zelda TOTK Reaction, Asu...
One of the biggest - if not the biggest - games of 2023 launched this week. Nintendo's Zelda: Tears of the Kingdom has recently a massively positive reaction. John discusses his review and shares more thoughts on the game, while digging more deeply into the eternal question - is it too big for Switch? Meanwhile, Rich drops in from time off to share his impressions with the Asus ROG Ally and A Plague Tale: Requiem gets a 60fps patch... but what does it actually do?
84 min
139
DF Direct Weekly #110: PC Gaming in Crisis, Red...
DF Direct Weekly returns after a seismic week in gaming, with Oliver, John and Alex discussing the crisis state of PC gaming 'in the here and now', raking over the coals of the deeply disappointing Redfall release, while we had to take a look at Man of Medan on Switch, which targets a cinematic 24fps. Meanwhile, John clues us in on the latest Analogue Pocket firmware update.
92 min
140
DF Direct Weekly #109: Star Wars Jedi Survivor ...
This week the team discuss the arrival of Star Wars Jedi Survivor, share first impressions after EA delayed sending review code, then move onto 'The Power of the Cloud' seemingly blocking Microsoft's Activision acquisition. Rich shares a conversation he had with the Xbox Sustainability Team on improving in-game efficiency, while benchmarks finally emerge on the impressive looking Asus ROG Ally handheld.
77 min
141
DF Direct Weekly #108: Unrecord's 'Realism' Exp...
This week, Rich is joined by Alex and Oliver to discuss a range of topics, including the Unrecord footage that's gone 'viral', the launch of the first Unreal Engine 5.1 title outside of Fortnite to use Lumen and Nanite, and the arrival of the Horizon Burning Shores DLC - which looks amazing. Meanwhile, discover why Digital Foundry won't be doing another office tour and learn about Rich's 'cone of respectability'. It's all here in this 68 minute show!
68 min
142
DF Direct Weekly #107: Redfall Launches At 30fp...
Rich, Alex and Oliver sit down for the latest DF Direct Weekly, discussing the controversial move for Microsoft to ship Redfall at 30fps with a performance mode to follow, along with confirmation that Suicide Squad: Kill the Justive League is getting a length delay. The team muse over the implications of Cyberpunk 2077's RT Overdrive changing the face of PC graphics in future games, while the third - and last - Zelda: Tears of the Kingdom trailer is also discussed. Do we still think it's 'too big for Switch'...?
62 min
143
DF Direct Weekly #106: New PlayStation Handheld...
Rumours of a new PlayStation portable streaming device dominated the news this week, supplanting the actual reveal of the ultra-powerful Asus ROG Ally, first revealed on - believe it or not - April Fools Day. Meanwhile, John is seriously unhappy about Microsoft blocking emulation on Xbox Series consoles, while the applications of AI tools and the concept of affordable GPUs prompts further debate. And finally... Tekken 8 is on UE5 but is it actually using Nanite and Lumen?
71 min
144
DF Direct Weekly #105: The Last of Us Part 1 PC...
We're not angry, we're just disappointed. And a touch baffled. Stupefied even. And actually, yeah, maybe a bit angry too. Just how did The Last of Us Part 1 launch on PC in the state it did? John, Rich and Alex discuss their impressions on the game, what went wrong with the port - and whether Sony should have launched it in this state at all. Meanwhile, it's a sad, sad day as E3 2023 is cancelled and the entire future of the Electronic Entertainment Expo looks bleak.
82 min
145
DF Direct Weekly #104: Elden Ring RT, Big Unrea...
It's GDC week, with Alex, Rich and John discussing the big news from the latest events, including some exciting new Unreal Engine 5 developments, plus Nvidia's latest innovations in real-time path-traced gaming. Meanwhile, the team isn't that impressed by Elden Ring's RT upgrade, while EA's decision to delete a bunch of excellent Battlefield games doesn't go down particularly well either.
89 min
146
DF Direct Weekly #103: Steam Deck OLED, PS5 Pro...
John, Alex and Will take to the mics this week to discuss the possibilities of some exciting iterations on gaming favourites. Do the recent reports of a PS5 Pro make sense? What about an OLED Steam Deck? And if Counter-Strike is so great, why isn't there a Counter-Strike 2?
77 min
147
DF Direct Weekly #102: Starfield/Suicide Squad ...
A big week of news to discuss, with Oliver, Rich and Alex talking about Starfield's latest announcement and 'delay', plus the story that Suicide Squad will be pushed back.
69 min
148
DF Direct Weekly #101: Baldur's Gate 3 Xbox Dif...
Baldur's Gate 3 isn't exclusive to any particular console but the Xbox versions are facing a unique problem that could impact the future of Series S.
76 min
149
DF Direct Weekly #100: State of Play Disappoint...
In a massive 100th Special Edition, DF Direct Weekly delivers the biggest show to date, with all current serving members of Digital Foundry at the mics. John, Alex, Rich and Audi take point on the main news stories of the week, joined by Tom, Will and Oliver for a gigantic supporter Q+A 'AMA' special. Thanks for watching and listening to the show over the last couple of years!
142 min
150
DF Direct Weekly #99: PSVR2 Post Mortem, DLSS O...
We join John, Rich and Alex in the immediate wake of the PSVR2 review period, further discussing the hardware, talking games and answering supporter questions. Rich and Alex investigate a tip-off that DLSS is accessible on select Nvidia non-RTX GPUs ...
85 min