Digital Foundry Direct Weekly

When it comes to video games and the hardware and tech we play them on, the team at Digital Foundry are unparalleled experts. Each week, DF Direct breaks down the latest breakthroughs in video game visuals, sound, and performance happening on PlayStation, Xbox, the most powerful PC setups, and more. If you’re a geek for graphics, GPUs, or just video games in general, DF Direct will help you get the most out of your gaming setup.

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1
DF Direct Q+A: The Big PlayStation 6 Pricing De...
In the wake of pricing discussion at the end of DF Direct Weekly #258, Rich opens up the question to the audience: how much would you pay for PlayStation 6? And will it support physical media? If a Sony handheld arrives, how will it play your older PlayStation titles? And moving away from next-gen Sony, will Project Helix have configurable memory options? And if you're not so interested in consoles, is there actually a good time to upgrade your PC? Finally, with Crimson Desert offering so many different options at this point, should console users just get the full PC graphics menu?
52 min
2
DF Direct Weekly #258: Crimson Desert Switch 2,...
Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions...
87 min
3
DF Direct Q+A: The $600 PlayStation 5 Debate, P...
The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.
49 min
4
DF Direct Weekly #257: Fallout 4 Switch 2 DLSS ...
A brace of goodies for Switch 2 owners this week, as Tom returns triumphantly with a detailed look at Fallout 4's DLSS upgrade, while Oliver takes a look at the Kena: Bridge of Spirits port. Meanwhile, there's a degree of enthusiasm about Forza Horizon 6's PC specs and the reveal of RTGI and RT reflections support, general bafflement about why Sony's cancelled electric car ever happened in the first place, and the team weigh in on the Switch 2 digital/physical pricing debate. And of course, the panel discuss the Xbox Partner Preview presentation.
83 min
5
DF Direct Q+A: The Future Of PSSR, Crimson Dese...
The arrival of a dramatically improved PSSR prompts many questions about the future of Sony ML features and the relationship with AMD. Meanwhile, the team tackle the baffling issue of no Crimson Desert Intel graphics support at launch, whether John can ever be tempted away from his CRTs and how future tech will balance dynamic resolution and dynamic frame-gen. Meanwhile, what's going on with diminished Xbox coverage?
41 min
6
DF Direct Weekly #256: Crimson Desert PS5, Cern...
Another big Direct! John talks base PlayStation 5 Crimson Desert mere hours after its launch, the team talk PSSR based on a new interview with Mark Cerny, while Oliver checks out the new handheld boost option for Switch 2 - and it's good! Cyberpunk 2077 is getting a PS5 Pro upgrade - but what is it? And finally, John enthuses even more about G-Sync Pulsar with its new 60Hz support feature!
92 min
7
DF Direct Q+A: The Big DLSS 5 ML Debate + Why W...
It's been a wild few days. When we posted about DLSS 5, we were impressed with the technology and what it was doing - but we posted too soon. When generative AI is so divisive and with the future of games development possibly at stake, we should have taken the time to get the story straight and to analyse what we saw more thoroughly drawing on the thoughts of the whole team. In this video, we try to do just that while tackling the big questions raised by our supporters.
55 min
8
DF Direct Weekly #255: Xbox's Big Helix Reveal,...
After months - no, years - of speculation, we finally have proper information from Microsoft on the nature of its next generation Project Helix console - but how much is actually new? Meanwhile, Pearl Abyss share lavish detail on Crimson Desert specifications, while Nvidia talks The Witcher 4 with RTX Mega Geometry and Path Tracing. Rich is taken aback by Intel's Core 200 Ultra Plus announcement, Oliver has a new monitor and John pops up to talk more about our Crimson Desert PS5 Pro coverage.
89 min
9
DF Direct Q+A: The Big Project Helix Discussion...
In the fourth Q+A show, the team dive deeper into Xbox Project Helix and share their thoughts on potential performance vs PS6 along with hopes for what Microsoft will reveal this week at GDC. In the wake of Sony's reported change in PC strategy, where does that leave Nixxes? And what about the alleged "dynamic pricing" on the PlayStation Store? Oliver's getting a new display for the workplace, and Will Judd returns to Digital Foundry. And... can Sony justify releasing a PlayStation 6 Professional?
51 min
10
DF Direct Weekly #254: Xbox Project Helix, Sony...
In the run-up to GDC, Microsoft has given the new Xbox a codename - Project Helix - and there's confirmation that it'll run PC games too, but what else will be revealed and how much will it cost? Meanwhile, Bloomberg reports that Sony's stepping back from bringing its triple-A singleplayer games to PC, John tries Marathon and bemoans RT changes made to RE Requiem, and Rich wonders what's going on with the reported RTX 5050 9GB. Finally, Pearl Abyss stands by the quality of Crimson Desert on consoles - and says that Digital Foundry will have full access to review code. Nice.
73 min
11
DF Direct Q+A: The Big "PSSR2" Discussion - Wha...
In the third Q+A show, the DF team have lots to discuss - there's a bunch of big questions on the "PSSR2" reveal and we can share what we think about what's to come next month. Meanwhile, in the wake of Phil Spencer's departure from Xbox, there are many more queries about the nature of the next-gen machine and Microsoft's strategy. But there's more! Are we already seeing the limits of Switch 2 RT and what if Microsoft had partnered with Nvidia for Xbox Series machinery - could that have changed the outcome of the console "war"...?
43 min
12
DF Direct Weekly #253: Xbox Post-Spencer Afterm...
In this week's Direct, new Xbox CEO Asha Sharma tells us that "the plan's the plan until it's not the plan" - so is there actually a new strategy at all? Meanwhile, with Bluepoint cut loose from Sony, could the firm deliver the remasters/remakes that Xbox needs? The team discuss Death Stranding 2 specs and the "quietening" of PlayStation PC releases more generally before moving on to reaction to the Mario Wonder Switch 2 Edition reveal? There's a new PSSR patent worth talking about and... finally... what did we know about RE Requiem's new PSSR tech pre-review?
82 min
13
DF Direct Q+A: Phil Spencer Retires From Xbox.....
In our second spin-off Q+A show, we tackle the gaping hole in DF Direct Weekly #252 - the gigaton news that Phil Spencer is retiring from Xbox, Sarah Bond is leading and Asha Sharma is in as EVP and CEO. The team share their initial reactions to the next and wonder what happens next. Beyond that, Sony's strategies are under the microscope, there's a focus on PS5 Pro's fortunes when PS6 appears and finally, will the RAM crisis go as far as impacting game design?
44 min
14
DF Direct Weekly #252: Sony Kills Bluepoint, PS...
This Direct was recorded pre-Phil Spencer retirement news, but we'll be on that imminently. In the meantime, Rich, John and Alex talk Bluepoint Games, a prospective PS6 delay, Steam Deck stock issues, Square-Enix's plans for FF7R Part 3 multiplatform deployment, DLSS winning blind tests against native rendering and FSR 4 and some bizarre IQ issues with Xenoblade Chronicles X on Switch 2. And finally, Alex tells all about his back issues and his journey towards a healthy, pain-free recovery.
79 min
15
DF Direct Q+A: The Big Unreal Engine 5 Image Qu...
In our first spin-off Q+A show, it's pretty clear what the community is discussing: what's going on with Unreal Engine 5 games in terms of image quality and performance? Are compromised experiences now "part of the furniture" or can/will something be done? Beyond that, we discuss how YouTube quality issues impact our work, whether gaming laptops serve any purpose in the era of the handheld, whether you should play Death Stranding 1 before Death Stranding 2 and if Nvidia really has left the gamer behind. And finally, if we could bring back/remaster/remake any old game, what would it be?
56 min
16
DF Direct Weekly #251: God of War Trilogy, MGS ...
96 min
17
DF Direct Weekly #250: Steam Machine Delay, Nex...
In a slightly extended 250th episode, Rich is joined by Oliver, Alex and John for a huge discussion across a range of topics. Valve's still not able to tell us when Steam Machine is coming out, but the projected Q1 release now seems to be H1 instead. Meanwhile, AMD's Dr Lisa Su says that the next-gen Xbox SoC is on track for a 2027 console release... but will the console actually release in 2027? Beyond that, all the reaction to the big Nintendo Direct Direct, Rich reveals that Intel Panther Lake can beat Xbox Series S at 30W, while Alex's tests on the latest Resident Evil 4 update for PC suggest that new DRM can have an impact on game performance.
140 min
18
DF Direct Weekly #249: Ryzen 9850X3D Review, Ha...
A bit of a quiet week, where even the launch of the new CPU gaming champion doesn't quite live up to its billing. Rich talks 9850X3D, John talks 9800X3D system building, while a custom-built handheld PS4 perhaps gives us a hint of the PlayStation handheld to come. John's been playing the Banjo-Kazooie decompilation project and memories are shared on the event of Duke Nukem 3D's 30th birthday. And a current-gen console upgrade for Kingdom Come: Deliverance? Sounds like a good idea!
122 min
19
DF Direct Weekly #248: Forza Horizon 6, Fable, ...
The best gaming showcase event returns - Xbox Developer_underscore_Direct has a proven track record of delivering excellent presentations of impressive games, and the latest is no exception. Rich, John and Oliver discuss Forza Horizon 6, Fable, Beast of Reincarnation and Kiln, before moving onto a brace of Switch 2 enhanced titles, plus a look at the Xbox versions of Final Fantasy 7 Remake Intergrade. And yes - Sega Saturn ray tracing. It's real and it's spectacular.
113 min
20
DF Direct Weekly #247: Monster Hunter PC Perf D...
Another week, another controversy surrounding Monster Hunter Wilds PC performance - but perhaps this time we're looking at more of a silly bug than a game-breaking issue. John clues us in on a remarkable port of Super Mario 64 for the Sega Dreamcast (!), offers up opinions on Code Vein 2 on PS5 and shares his excitement for the latest Resident Evil Requiem disclosures. There's comment on the RTX 5070 Ti discontinuation reports and general bafflement on what's going on with 007 First Light's PC specs.
108 min
21
DF Direct Weekly #246: The BIG CES Special - Ha...
Direct from Las Vegas, A Redbull-powered Alex Battaglia and Oliver Mackenzie share their thoughts on everything they saw at the Consumer Electronics Show 2026, while also discussing all of the big announcements. Nvidia, AMD and Intel announcements, the latest TVs and monitors and... the weirdness. Plus, what is Crimson Desert and why should be excited about it?
131 min
22
DF Direct Special: Digital Foundry's Best Gamin...
In the last DF Direct video of the year, Rich, Oliver and Alex join forces to discusses their experiences of the best gaming hardware of 2025. Handhelds dominate, and while Switch 2's mega sales cannot be denied, Rich makes the case for the crazy GPD Win 5, while Oliver opts for the SteamOS-based Lenovo Legion Go S. Beyond portables, it's all about the Ryzen 9 9950X3D, RTX 5090, the Blackwell and RDNA 4 launches in general and - finally - green shoots of hope in what looks to be a grim 2026.
72 min
23
DF Direct Special: Digital Foundry's Best Game ...
Need we saw more? As we draw to the end of another remarkable year in video games, the Digital Foundry team sit down to pore over the technological showcases of the last 12 months in an attempt to answer the immortal question: What were the best game graphics of the year?
93 min
24
DF Direct Weekly #245: Half-Life 3 Steam Machin...
A critical mass of rumours is strongly suggesting that Half-Life 3 will be a launch title for Steam Machine - but how does that work when the RAM crisis is making any kind of hardware launch so challenging? Meanwhile, Oliver pops in to talk about an actual patch for the woeful Switch 1 port of Batman: Arkham Knight, while Tom makes a similarly cameo-sized appearance to talk about Skyrim's anti-latency patch - which isn't quite what we were hoping for. And that's just the tip of the iceberg for what is an absolutely colossal Direct which will also be the last we produce in the year of our lord 2025.
128 min
25
DF Direct Weekly #244: The Game Awards Reaction...
122 min