Kill Every Monster

Dungeons & Dragons is many things to many people, but it was designed to be a game about killing monsters. We examine the lore and mechanics of each creature and ask a central question: are they really a monster?

Co-hosts Dylan and Aram are joined by a guest for a DM-deep-dive into a classic D&D monster. The first part is a discussion, and the second is a one-shot Actual Play where our guest takes on the role of the monster.

Each episode of Kill Every Monster is a contained story, so you never have to worry about being caught up or listening out of order.

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26
Shambling Mound (Part 2)
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path."
43 min
27
Shambling Mound (Part 1)
Shambling Mounds are described in the Monster Manual as creatures that “are sometimes called shamblers, trudging ponderously through bleak swamps, dismal marshes, and rain forests, consuming any organic matter in their path."
69 min
28
Unicorn
The Monster Manual describes unicorns as creatures with “a single spiraling horn of ivory whose magical touch can heal the sick and the injured."
77 min
29
Giant Insects
The Monster Manual lists a variety of giant insects, including Giant Wasps, Spiders, and Centipedes. They act and function as they would normally, despite their increased bulk.
87 min
30
Aboleth (Part 2)
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”
51 min
31
Aboleth (Part 1)
Aboleths are described in the Monster Manual as creatures that “lair in subterranean lakes or the rocky depths of the ocean, often surrounded by the ruins of an ancient, fallen aboleth city. An aboleth spends most of its existence underwater, surfacing occasionally to treat with visitors or deranged worshipers.”
84 min
32
Rakshasa
Rakshasa are described in the Monster Manual describes as creatures who “employ delicacy and misdirection in their pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants. A rakshasa’s true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.”
86 min
33
Dryad
An encounter with a Dryad is described in the Monster Manual: “Travelers entering a forest might catch a glimpse of a feminine form flitting through the trees. Warm laughter hangs on the air, drawing those who hear it deeper into the emerald shadows.”
68 min
34
Cambion
The Monster Manual describes Cambions as “the offspring of a fiend (usually a succubus or incubus) and a humanoid (usually a human). Cambions inherit aspects of both parents, but their horns, leathery wings, and sinewy tails are hallmarks of their otherworldly parentage.”
76 min
35
Nothic
Nothics are described in the Monster Manual as "a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones."
83 min
36
Couatl
The Monster Manual describes the Couatl as “benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins.”
81 min
37
DM Notes: Couatl
For our first Audio DM's Notes, we talk about what went in to producing the Couatl episode
21 min
38
Does It Murder?
For our inaugural round-up episode, Dylan had the idea to go through each monster from Season 1 and debate: would they do a murder?
42 min
39
Deva
The Monster Manual describes Devas as creatures “that can take any shape, although it prefers to appear to mortals as an innocuous humanoid or animal. When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl from its shoulder blades.”
76 min
40
Season 1 Mailbag
We answer several listener questions in this episode, and go off on a few tangets of our own. Thank you to everyone who sent us questions!
55 min
41
Vampire Prelude
As we continue our post-season break we bring you a prelude of our Vampire episode. Join us as we find out what happened to Assad's vampire lover Aconite before his attack on the Church of Lathandar.
11 min
42
Vampire
The Monster Manual describes Vampires as creatures “awakened to an endless night, vampires hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them
68 min
43
Undead Horde
The Monster Manual describes Skeletons and Zombies as “the foot soldiers of an undead army."
94 min
44
Oozes
Oozes are described in the Monster Manual as creatures that “thrive in the dark, shunning areas of bright light and extreme temperatures."
63 min
45
Troll
Trolls are described in the Monster Manual as “fearsome green-skinned giants, eating anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh."
63 min
46
Mimic
Mimics are described in the Monster Manual as “shapeshifting predators able to take on the form of inanimate objects to lure creatures to their doom."
56 min
47
Flumph
Flumphs are described in the Monster Manual as creatures who “mysteriously drift through the Underdark, propelled through the air by the jets whose sound gives them their name."
72 min
48
Doppelganger
Doppelgangers are described in the Monster Manual as “devious shapeshifters that take on the appearance of other humanoids, throwing off pursuit or luring victims to their doom with misdirection and disguise."
87 min
49
DM Notes: Incubus
Before we set out to record the Incubus episode, we got together with Mike to make sure we could figure out a way to handle the problematic aspects of the creature. We wanted to retain the danger of an Incubus' charm without it being harmful to the players at the table and the audience listening.
29 min
50
Incubus
Succubi and Incubi are described in the Monster Manual as “inhabiting all of the Lower Planes, the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz’zt keeps succubi and incubi as advisers and consorts."
82 min