The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
176
[Kino] Before the Beginning: Part II
In this series of stories we look at one story's beginning as we see others find their potential endings.
100 min
177
[Ep. 131] Great Ball of Fire
The travelers meet back up in Falsam.
88 min
178
[Kino 14] Old Friends and Older Enemies
The troubled team find themselves meeting with both friend and foe.
143 min
179
[Ep. 130] I Want To See Your Manager
Once more, the group make their way back to Falsam.
57 min
180
[Ep. 129] Ask Me Anything A(e)ma
The brave adventurers reconvene with their prior companions.
73 min
181
[Ep. 128] Sunset
With most of the party still remaining, Rhal begins the final test that awaits him.
65 min
182
[Ep. 127] Family Trees
The sufferer and their party are in another strange new place.
67 min
183
[Ep. 126] The Grateful Dead
The trapped travelers try to take their task on with unexpected company.
65 min
184
[Ep. 125] House of Mirrors
Still stuck and separated in a strange place.
52 min
185
[Ep. 124] Mirrors and Mansions
Having been suddenly thrown into a trial, the four friends find themselves somewhere strange.
85 min
186
[Ep. 123] Firestorm
The prisoners try to deal with loss.
56 min
187
[Ep. 122] Arrivals
The heroes return to Falsam only to find once more that things aren't as they were when our heroes last left.
88 min
188
Bougrim's Backstory
In our first scripted story, we explore Bougrim’s past as we learn about the pain he keeps close to his heart, and the events that led a powerful man to owe him a favor.
36 min
189
[Kino 13] Striking A Cord
The group and their mysterious new accomplice seek to find and protect a powerful item from ending up in the wrong hands.
137 min
190
[Ep. 121] Wild Dogs
The group try to rest, not knowing what might be coming to find them.
91 min
191
[Ep. 120] A Small Marble
Hoping that everything is safer here, the group hides with their captives.
82 min
192
[Ep. 119] Hate To Burst Your Bubble
The four brave adventurers try to get out of their predicament without losing their catch.
70 min
193
[Ep. 118] Crater Confusion
The four companions travel to where their long-time antagonist is supposed to be found and captured.
84 min
194
[Ep. 117] Holding Back The Waterworks
Having just endured quite a challenge, the group prepares for their next course of action.
98 min
195
[Ep. 116] Should I Stay or Should I Go
The battle comes to a close.
75 min
196
[Kino 12] Blasphemy
The remaining Initiative gather their dead.
132 min
197
[Ep. 115] The Battle of Armies
The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost.
112 min
198
[Ep. 114] No Claws For Alarm
The heroes arrive home to find things aren't as they had left.
64 min
199
[Kino 11] For The Initiative
Having accomplished one of their tasks, the group tries to wrap up some remaining business in town.
172 min
200
[Ep. 113] Audience With The Queen
Balance returns home to take care of some unfinished family matters.
90 min