The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
176
[Ep. 125] House of Mirrors
Still stuck and separated in a strange place.
52 min
177
[Ep. 124] Mirrors and Mansions
Having been suddenly thrown into a trial, the four friends find themselves somewhere strange.
85 min
178
[Ep. 123] Firestorm
The prisoners try to deal with loss.
56 min
179
[Ep. 122] Arrivals
The heroes return to Falsam only to find once more that things aren't as they were when our heroes last left.
88 min
180
Bougrim's Backstory
In our first scripted story, we explore Bougrim’s past as we learn about the pain he keeps close to his heart, and the events that led a powerful man to owe him a favor.
36 min
181
[Kino 13] Striking A Cord
The group and their mysterious new accomplice seek to find and protect a powerful item from ending up in the wrong hands.
137 min
182
[Ep. 121] Wild Dogs
The group try to rest, not knowing what might be coming to find them.
91 min
183
[Ep. 120] A Small Marble
Hoping that everything is safer here, the group hides with their captives.
82 min
184
[Ep. 119] Hate To Burst Your Bubble
The four brave adventurers try to get out of their predicament without losing their catch.
70 min
185
[Ep. 118] Crater Confusion
The four companions travel to where their long-time antagonist is supposed to be found and captured.
84 min
186
[Ep. 117] Holding Back The Waterworks
Having just endured quite a challenge, the group prepares for their next course of action.
98 min
187
[Ep. 116] Should I Stay or Should I Go
The battle comes to a close.
75 min
188
[Kino 12] Blasphemy
The remaining Initiative gather their dead.
132 min
189
[Ep. 115] The Battle of Armies
The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost.
112 min
190
[Ep. 114] No Claws For Alarm
The heroes arrive home to find things aren't as they had left.
64 min
191
[Kino 11] For The Initiative
Having accomplished one of their tasks, the group tries to wrap up some remaining business in town.
172 min
192
[Ep. 113] Audience With The Queen
Balance returns home to take care of some unfinished family matters.
90 min
193
[Ep. 112] Quiet In The Library
The three brothers attempt to steal a highly valuable and illegal to possess item.
111 min
194
[Ep. 111] Fighting For Life
Rhal has a couple of errands to finish in Falsam before leaving. Is Rhal going to be able to prepare himself for the steps to come?
60 min
195
[Ep. 110] Because I Believe In You
Returning alone to a place where they last left as heroes,
95 min
196
[Ep. 109] Grove, Hollow & Tundra
Squash makes his way to a place he has not been in a very long time.
108 min
197
[Ep. 108] Splitting Threads
With many things to do and no easy way to get them all done at once, the heroes try to figure out where they are going now.
63 min
198
[Ep. 107] Sers Of The Realm
Things are tense after the events in the treetop.
63 min
199
[Ep. 106] Tabling The Discussion
The prisoners try to end civil war.
112 min
200
The Reckless Plays
This story follows a group of strangers who are tasked with a horrid job in order to pay off old debts.
162 min