The Lucky Die

An actual play D&D podcast, The Lucky Die is a character driven story, set in an apocalyptic fantasy world. In Diskora, Demons and Celestials have started stalking the lands, tensions between the factions leave death in their wake and blood red clouds boil across the sky. You would be forgiven for thinking that the end was nigh, question is - do you want to face the end alone? I guess we're about to find out.

Fiction
Drama
176
[Ep. 130] I Want To See Your Manager
Once more, the group make their way back to Falsam.
57 min
177
[Ep. 129] Ask Me Anything A(e)ma
The brave adventurers reconvene with their prior companions.
73 min
178
[Ep. 128] Sunset
With most of the party still remaining, Rhal begins the final test that awaits him.
65 min
179
[Ep. 127] Family Trees
The sufferer and their party are in another strange new place.
67 min
180
[Ep. 126] The Grateful Dead
The trapped travelers try to take their task on with unexpected company.
65 min
181
[Ep. 125] House of Mirrors
Still stuck and separated in a strange place.
52 min
182
[Ep. 124] Mirrors and Mansions
Having been suddenly thrown into a trial, the four friends find themselves somewhere strange.
85 min
183
[Ep. 123] Firestorm
The prisoners try to deal with loss.
56 min
184
[Ep. 122] Arrivals
The heroes return to Falsam only to find once more that things aren't as they were when our heroes last left.
88 min
185
Bougrim's Backstory
In our first scripted story, we explore Bougrim’s past as we learn about the pain he keeps close to his heart, and the events that led a powerful man to owe him a favor.
36 min
186
[Kino 13] Striking A Cord
The group and their mysterious new accomplice seek to find and protect a powerful item from ending up in the wrong hands.
137 min
187
[Ep. 121] Wild Dogs
The group try to rest, not knowing what might be coming to find them.
91 min
188
[Ep. 120] A Small Marble
Hoping that everything is safer here, the group hides with their captives.
82 min
189
[Ep. 119] Hate To Burst Your Bubble
The four brave adventurers try to get out of their predicament without losing their catch.
70 min
190
[Ep. 118] Crater Confusion
The four companions travel to where their long-time antagonist is supposed to be found and captured.
84 min
191
[Ep. 117] Holding Back The Waterworks
Having just endured quite a challenge, the group prepares for their next course of action.
98 min
192
[Ep. 116] Should I Stay or Should I Go
The battle comes to a close.
75 min
193
[Kino 12] Blasphemy
The remaining Initiative gather their dead.
132 min
194
[Ep. 115] The Battle of Armies
The four heroes try to catch up to their missing friends and accompanying army before the opportunity to help close the gate is lost.
112 min
195
[Ep. 114] No Claws For Alarm
The heroes arrive home to find things aren't as they had left.
64 min
196
[Kino 11] For The Initiative
Having accomplished one of their tasks, the group tries to wrap up some remaining business in town.
172 min
197
[Ep. 113] Audience With The Queen
Balance returns home to take care of some unfinished family matters.
90 min
198
[Ep. 112] Quiet In The Library
The three brothers attempt to steal a highly valuable and illegal to possess item.
111 min
199
[Ep. 111] Fighting For Life
Rhal has a couple of errands to finish in Falsam before leaving. Is Rhal going to be able to prepare himself for the steps to come?
60 min
200
[Ep. 110] Because I Believe In You
Returning alone to a place where they last left as heroes,
95 min