So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
351
#35: Root and Mark's Top 10
We are but slaves to your whims here at SVWAG, and when our massed masters demand that we dance for their amusement, we must perforce oblige. We resisted for a time, but clearly that was folly. The people have spoken, and their demands will be met: we...
79 min
352
#34: Tigris & Euphrates and Yellow & Yangtze
Since the dawn of time, predating recorded history, there has been the genius of Reiner Knizia. The Code of Hammurabi taught its readers how to play Tigris & Euphrates. Enkidu had his own custom set fashioned from the bones of his enemies. Gilgamesh...
74 min
353
#33: Thunderstone Quest and Mechanisms We're Ti...
This episode enters the Fire Swamp, the reputed lair of the R.O.U.S.--the Rodents of Unusual Size. Mark doesn't think they exist. We go in-depth into Thunderstone Quest, a long-serving deckbuilder that is a loyal as a farm boy. Walker announces that...
72 min
354
#32: Street Masters and Etiquette
This week we stumble on the terrible, horrifying fact that there are other hobbies than boardgames, and we take pity on those poor lamented souls who are enslaved in their thrall. Just what is scrapbooking, anyway? Walker has a theory, but no one is...
80 min
355
#31: SEAL Team Flix and Getting Rid of Games
A reminder that there is no necessary connection between our feature game and our topic. We would not divest ourselves of SEAL Team Flix, The Only Game that Matters, if for no other reason than we need it on hand so we can talk about it and only it...
74 min
356
#30: Food Chain Magnate and Game Storage
It is important to stay flexible, and follow the ways of those who practise judo and jiu-jitsu. That is why we choke people as often as we can. Wait, that's not right. Rather, it is important to be supple and adaptable. We had intended to be on time...
65 min
357
#29: Kemet and Turn Order
We here at SVWAG take acronyms very seriously, but sometimes get carried away with such abbreviations. As a public service announcement, allow me to remind all of you that TI:4 stands for Twilight Imperium 4th Edition. It is purely coincidental that I...
71 min
358
#28: Keyflower and Games that Are Too Long
You can have too much of a good thing, which is why Mark always tries to interrupt Walker before he can finish a single sentence. Of course, "too much" is a highly subjective idea, whether applied to game length or pie. This week Keyflower is...
71 min
359
#27: Hyperborean Bag-Building and Rating Systems
We delve into the culinary arts here at So Very Wrong About Games; having failed at math but excelling in eating, both Mark and Walker eschew conventional rating systems for gastronomical ones. They had considered rating the rating systems themselves,...
75 min
360
#26: Crisis at Steamfall and Interview with Chr...
Walker encourages you to tell friends about So Very Wrong About Games, despite his not listening to the podcast. Mark has recommended it to him, but apparently Walker's contempt for his co-host's opinions is not limited to games, but extends also to...
83 min
361
#25: Lords of Hellas and Problematic Expansions
Mark tries to come to terms with his outright hypocrisy, largely on the basis that he feels it's acceptable for him but not for everyone else. Walker yearns for glory, but learns to his disappointment that glory is not legal tender and cannot be...
65 min
362
#24: The City of Kings and Interview with Eric ...
As it happens, games do not spawn ex nihilo, fully armed and armored from Zeus' forehead. I'm certain that's what most of you believed, but it's not true! To confirm this implausible fact, Mark sat down with Eric Reuss, the designer of Spirit Island,...
80 min
363
#23: Mage Knight and Player Scaling
This podcast scales seamlessly from 2 to an in finite number of listeners, but we're not nearly that optimistic. Walker sometimes dreams of a solo mode, but sadly Mark insists on speaking. Mark and Walker again turn to Vlaada Chvatil, a designer who...
69 min
364
#22: Feudum and Euro/Ameritrash Hybridization
You wouldn't like Mark when he's angry, but that's probably attributable to his being fundamentally unlikable at the best of times. At any rate, Walker tries to rein him in from ranting too long about obvious component failures, publisher laziness,...
70 min
365
#21: Quartermaster General and Gaming Conventions
Mark and Walker delve into matters of criminal justice this week, pondering the balance and tradeoffs between deterrence, retribution, and rehabilitation. Walker seems to think that Bunny Kingdom a form of cruel and unusual punishment, whereas Mark...
69 min
366
#20: GKR: Heavy Hitters and Blinging Games
Times are bad--children no longer respect their elders and everyone is running a Kickstarter. Nostalgia fuels our news segment today, with varying levels of scorn for cherished memories. For those of you playing along at home with their So Very Wrong...
71 min
367
#19: Space Alert and Multiplayer Conflict Games
We adopt a policy of firm opposition to irresolvable paradoxes here at So Very Wrong About Games. Then again, everything we say is wrong, so take that for what it is worth. Don't even ask us about sets not containing themselves. We turn our attention...
67 min
368
#18: Champions of Midgard and Victory Point Sys...
Mark references several films while trying, and failing, to keep his composure. Walker tells stories that may or may not resemble reality. Both hosts rant about design decisions they find inexplicable. It's a very cathartic experience for all...
71 min
369
#17: Battlelore 2nd Edition and Board Game Life...
Mark and Walker explore how sophisticated the rejoinder "git gud" can be, perhaps indicating that they are getting good at unhelpful trash talking. Perhaps anything can be an art. Perhaps being a better degerenate is truly the life lesson they have...
59 min
370
#16: SMOG Rise of Moloch and Games that Shouldn...
Walker pretends to tolerate Mark's digression into pronunciation, and in exchange Mark pretends to be surprised to hear that TI4 has problems. Both fail to be even remotely surprised that CMON is in the plastic pushing business, novelty or creativity...
67 min
371
#15: Shadespire and House Rules
Why can't we all just get along? This week Mark and Walker agree that anyone causing pain should be tortured to death. Wait, that doesn't work. Okay, can we agree that people who cause pain wrongly are wrong? Hm. That seems problematic. What about we...
68 min
372
#14: Rising Sun and Inappropriate Themes
Walker acts on his firm conviction that sympathy is for the weak, and the internet seems to endorse this position. Fueled by Mark's misery, the pair utter a great deal of words on the topic of Rising Sun, which has had a firm grip on their gaming time...
74 min
373
#13: 51st State Master Set and Kickstarter Excl...
Mark and Walker dare the siege perilous in this, their thirteenth installment. Walker shares a rare moment of sincerity, and Mark restrains himself from taunting him for the lapse. Rising Sun is revisited and compared to Twilight Imperium, and...
67 min
374
#12: Deception: Murder in Hong Kong and Hidden ...
Mark has a bit of an identity crisis, but his devotion to his listeners will see him through. Walker, as is his wont, merely patiently rolls his eyes-especially when Mark almost tries to get him to review a game they've only played once. The...
71 min
375
#11: Gaia Project and Reskins & Second Editions
Mark and Walker switch roles this week in a stunning reversal. Walker avoids telling Mark to "get good," but it's a close thing only narrowly avoided. In Walker's defense, Mark really should git gud--as has been noted by many a scholar and physician....
67 min