So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
326
#69: How Big a Collection?
Names are powerful. The Spiel des Jahres means "game of the year" simpliciter, but for years we know that the juries have been casting a narrower and narrower net of what games thay would consider. It has become more of a specialized imprint, which is...
53 min
327
#68: Gentes Deluxified
Credibility, like a butterfly, is a fragile and beautiful thing. Mark is fundamentally opposed to subtlety and ephemeral joy, so he naturally seeks to destroy either whenever he encounters it. When it comes to credibility he does this by routinely...
56 min
328
#67: Good Games that Induce Pain
Summer is here, friends and neighbours, and with it comes a a thickening of the blood that prompts torpor. We here at SVWAG are part lizard, you see, and so we must budget additional time to sun ourselves and slough off our scales. At any rate, we...
56 min
329
#66: Warpgate and Biggest Rules Mistakes
We humble ourselves before you, O merciful audience, so as to lay bare our sins against the gaming world. Granted we toil as rules explainers on the behalf of ungrateful vermin who do not appreciate our labours, but nonetheless we take full...
67 min
330
#65: Cthulhu Wars and Dueling Rulesets
"Money makes the world go 'round" is a common saying decried by most astronomers and physicists, who instead stubbornly maintain that it is due to some invisible thing that can't even qualify for a credit card. "More money than God" is also a strange...
65 min
331
#64: Batman: Gotham City Chronicles and Changin...
We spare you the onomatopoeias this week, as our audio editing software cannot process the brightly-coloured spiky expostulations properly. Walker gets to backpedal at full speed this week, having previously declared his being done with both 1 vs. all...
68 min
332
#63: Catacombs 3rd ed. and Mastering a Game
Here's the thing, at least as Mark understands it: acquired tastes are weird. Some things are great the first time. Furthermore, some things are easy and great the first time. Take chocolate, for example. Most people start out champs at eating...
69 min
333
#62: Calimala and Gaming Ambiance
Today is a telling day in the annals of SVWAG, especially with respect to Mark coming to terms with his own essential wrongness. He gets to partially repent for his tonal excesses with respect to the AYURIS; he gets to mull over painful loves lost in...
59 min
334
#61: HATE and Knowing the Deck
HATE has landed, and you can't have it. CMON's dalliances with Kickstarter exclusives have been numerous, but now they have their first Kickstarter-exclusive game. We review it not to taunt you with things you can't acquire, but rather to give you the...
67 min
335
#60: XenoShyft and 1 vs. All vs. Coop vs. Semi-...
As my father is wont to say, "Accept credit, pass blame." Actually, no, I said that, and it's my father's fault that I forgot the correct attribution. Is that how that works? At any rate, we here at SVWAG are always happy to claim responsibility for...
76 min
336
#59: Concordia Venus and Spending Money on the ...
Currencies drive many things, perhaps most things. HATE is driven by a currency called Savagery, which I believe is floated on the international market and its exchange rate fluctuates daily. We here at So Very Wrong About Games fuel our episodes with...
79 min
337
#58: A Feast for Odin: The Norwegians and Theme...
You do you, Walker always says, except he almost never does. Mark always says smoke 'em if you got 'em, despite his never uttering those words and frankly not knowing what they mean. He tried smoking once and didn't enjoy it. Why care about such petty...
81 min
338
#57: Cerebria and Hype
The Peter Principle observes that people tend to get promoted to their level of incompetence. Namely if someone does a job well, they'll be promoted, until such time as they cease doing a job well and persist at that level of ineptitude. We mention...
73 min
339
#56: Core Worlds and Out of Print Games
Sometimes categories are useful taxonomical tools, and sometimes they are so blunt as to be confusing and unhelpful. What gets parsed as "worker placement" can get downright murky at times. To Walker, though, the world is clear and simple. Tolstoy...
67 min
340
#55: Quartermaster General: The Cold War and Re...
Just as we are told that it's always five o'clock somewhere, we can be assured that Mark and Walker are always wrong somewhere. Time marches inexorably forward, and we mark that passage of time by checking in with the much-loved Quartermaster General...
61 min
341
#54: Talon and Table Talk
Sometimes our hosts can't quite understand what the situation demands of them. Walker has been known to approach thoughtful, deliberative games with the oft-repeated demand of "when do I get to shoot LEMME SHOOT." Mark tends to greet new acquaintances...
69 min
342
#53: Gloomhaven and What Can a Game Demand?
We take endorsements very seriously here at SVWAG. The Ferragamo deal fell through after Walker was seen wearing Fendi, and the whole Burberry fiasco is better left forgotten. Converse was our backup, but suffice to say after Mark's public comments...
67 min
343
#52: New Frontiers and Too Many Versions
Constant vigilance is the price of audio quality, and we apologize for how badly that struggle has been going of late. Walker prostrates himself before the altar of Bars, and Bars we achieve, but the nature of those Bars have been fickle. Their shape...
79 min
344
#51: Pandemic: Fall of Rome and New Year's Reso...
Peer influence is a strange thing. For years Mark has been yelling at Walker about various ways he really ought to change, but a single board game now has Walker spewing Macross lore like he's a convert. Perhaps the authors like Erin Lee Escobedo have...
66 min
345
#50: Year in Review 2018
Another round about the sun is complete, at least for those who acknowledge that sort of thing. I'm certain there must be a strand of Flat Eartherism that bows to the reality of the Earth's orbit--I could find out, but boardgaming already more than...
78 min
346
#49: Crusaders and Thematic Disconnects
Players aren't the only people who make choices, of course. Designers and publishers make decisions about the setting and the theme of their games. Insofar as games can communicate a message--whether purely aesthetic or more ideological--it is...
67 min
347
#48: Teotihuacan and How Far Is Too Far
As a new coping mechanism, Mark and Walker decide to expunge their deepest shameful acts of conspicuous consumption and frivolous travel by talking about it on the internet. Now that Tumblr is is divesting themselves of adult content they can't post...
73 min
348
#47: Gugong and Resolving Rules Disputes
Lots of talk of economics in this week's news. One might expect a diminishing return on such talk, but as rational consumers of news we often find a deficit of such a valuable commodity. Ceteris paribus, we're willing to offer you the free lunch of...
73 min
349
#46: Coimbra and Eric Lang
There's this substance that the British people deploy called "salad cream." Chemists, for decades, have tried to break down its constituent parts; but the substance's sheer viscosity--not to mention its disturbing colour and odour--have defied all...
67 min
350
#45: Claustrophobia and KeyForge
What's in a name? Well, if the game is KeyForge, the name is pretty much the entire game. As we have learned from bots in the past, set an algorithm loose on the internet and it'll probably come back as a racist misogynist troll. So far we've seen...
78 min