So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

Leisure
Hobbies
276
#110: Social Distancing
Ripped from the headlines, as Dick Wolf is wont to say, we present to you the most timely of discussions. Of course, Walker takes us down theoretical tangents once again, whereas Mark rolls his eyes and tried to keep things on track--the standard...
65 min
277
#109: Omnibus Questions
All of your burning questions shall be addressed! Why is there something rather than nothing? Quid est veritas? War, huh! What is it good for? Why do birds suddenly appear every time a Knizia game is near? Rest assured that the topics covered are...
73 min
278
#108: Clinic Deluxe
Warning: there is some implied discussion of the existence of the health care field in this week's review. No jokes were made about current viral events, though, and given the general low-brow nature of this podcast that's a minor miracle. The only...
61 min
279
#107: Playing for Second
Some of you might be unfamiliar with the traditions surrounding birthdays in Canada. They are savage affairs, drenched in blood and feats of suffering. I mean, there's the cake, sure, and that part is pretty benign--except for the baking of it, come...
51 min
280
#106: Posthuman Saga
Would you like a job at Asmodee? Well guess what, if you need any replacement parts from them, you've just been drafted to work as their support staff. Best of all, your salary is nothing! Are we doomed to become ever more curmudgeonly, rambling to...
66 min
281
#105: False Expectations
On must acknowledge that in many instances, pre-judgment is an adaptive advantage--I don't mean with respect to people, but in terms of being able to sift through the endless data with which we are constantly bombarded. Most of our concepts are...
61 min
282
#104: On Mars
One must learn as a child that just because something is difficult does not mean it isn't worth doing. Sometimes we here at SVWAG feel that the corollary for adults is that just because something is difficult doesn't mean it is worthwhile. Some hard...
73 min
283
#103: Virtues of Popularity
My best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl who saw Ferris pass out at 31 Flavors last night. I guess it's pretty serious. AYURIS: Level 7 [Omega Protocol] 2m34s (Will...
51 min
284
#102: Imperial 2030
Rarely has a game been as deeply, frighteningly cynical as Imperial. We are sadly inured to the notion of vast military conflicts; and we are sadly inured to the corrupting influence of enormous wealth; but never before has a game combined the two and...
66 min
285
#101: New Year's Resolutions
Eventually a charge becomes so tired and rote that it becomes accepted without critical thought--but so often these hackneyed claims are false. Knizia games are themeless is a good example. Canadians are polite is another. The one that rears its ugly...
63 min
286
#100: Year in Review 2019
Better late and wrong than never wrong, am I right? Wait, that doesn't make sense. Suffice to say that we wanted to be as certain as we could this year, as past years offered rather significant asterisks on our best-of lists--but this year, with only...
96 min
287
#98: Caylus 1303
Look, it's hard enough to remember games without them injecting too many dates into their titles. Claustrophobia 1643 I keep misremembering as 1648 (Treaty of Westphalia), Ausburg 15whenever is as forgettable as the game, Pulsar 2849 barely sticks in...
55 min
288
#97: Familiarity Breeds Contempt
The Holidays are upon us--Christmas very soon, Hanukkah is ongoing, Kwanzaa around the corner--but today on SVWAG, as it is on most days, we celebrate Festivus. On Mark's insistence, we forego the Feats of Strength, as the outcome would be certain and...
51 min
289
#96: Catan: Starfarers
Perhaps it would be inevitable that there would be juvenile comments about the components in Catan: Starfarers. This is, after all, the gaming series that brought us endless unfunny remarks about wood and sheep. Perhaps the sculptors for the pieces...
63 min
290
#95: Fillers and Holiday Gaming
There are times when immediately upon finishing recording, one or both of our hosts immediately feel the tremendous regret of having forgotten The Thing. But, alas, the moment has passed, and they cannot now mention The Thing. The only redress...
67 min
291
#94: Last Bastion
Black Secret was an expansion to Ghost Stories where you played as vicious, frenetic shoppers trying to ascertain what were the best hidden deals on Black Friday. I think. If nothing else, one can appreciate the fact that online shopping might one day...
67 min
292
#93: Worker Placement
Walker introduces a new feature, the LIGHTNING ROUND. Destinies are determined and legends are forged in the lightning round, or at least they could be if it were not merely the pretext for his trolling. Someone should translate "I'm not saying, I'm...
73 min
293
#92.5: Mea Culpa
Sorry, people, no episode this week. Mark explains why.
9 min
294
#92: Cloudspire
We puzzle over the practices and intentions of game designers this week as though we were archaeologists trying to divine the practices of ashen Pompeiians. Why did these authors insert this mechanism into their artifact? Was it a mating ritual? Was...
70 min
295
#91: The Cost of Upgraded Components
You can replace the Mark and Walker voices with lovingly-rendered miniatures with the SVWAG Host Minis add-on, which you can have for $35, but only if you pay for it before you know what they look like and before you know the content of the episode....
63 min
296
#90: Rurik: Dawn of Kiev
Fatherhood is the overall theme of this week's episode. Imagine Harry Chapin's Cat's in the Cradle, except with the father played by Vladimir the Great and the son by Svyatopolk the Accursed. "When you coming home, dad?" asks the Accursed, to which...
65 min
297
#89: Competition and Competitiveness
SHUX has passed, but the memories have not. Your hosts give a final rundown of some of the goings-on during the august October event. Mark asserts that no one is less competitive than he, no one by a long shot, he is much less competitive than you and...
65 min
298
#88: Live at SHUX 2019!
"You two are idiots." -Quinns We are live (on tape)! With special guest Quintin Smith aka Quinns from Shut Up & Sit Down. Also featuring guest appearances from French Canadian snack cakes, passive aggression, wonderful prizes (none for you, sorry,...
61 min
299
#87: Market Saturation
The saturation point is the point at which you can no longer dissolve a deck of cards into a bottle of water. I am told that in summer, it feels hotter than it is really is because of all the board game particles diffused throughout the air. It gets...
55 min
300
#86: Tapestry
The cube trundles onward, marching inexorably--if haltingly--towards its ultimate destination. It is told it must explore, and so explore it does. The other cube conquers, but that is not this cube's concern. They met once at a party. It seemed nice,...
63 min