Eclipse is 5th edition Dungeons and Dragons sci-fi fantasy thriller. Join the crew of the Eclipse as they struggle to keep the galaxy safe in this biweekly actual-play podcast.
After being put on stabbing duty, the Eclipse crew help out a questionably friendly hill giant in need, and make their way - at long last- to the exit of the Kuo-Toa cave. Finding themselves on the sandy shores of the Sea of the Swords, and taking a much needed short beach break, the crew test out some mysterious alien weaponry hoping to figure out how it works without blowing themselves up in the process. Even heroes need a little fun in sun every now and then.
59 min
3
61. Stabbing Duty
The crew returns through the portal beneath Waterdeep and begins exploring the caverns they left behind. What starts as cautious scouting quickly turns into bizarre diplomacy with a group of surprisingly chill kuo-toa, a new floating companion, and a job no one asked for. Stabbing duty. But deeper in the cave, something much larger is waiting. And it’s very, very angry.
74 min
4
60. Explosions Are Cool
With the battle behind them, the crew takes stock of what they’ve lost and what they’ve learned. Secrets about Captain Burke unravel, bodies are returned home, and Sultan is forced to choose between love and freedom as the Gary prepares for whatever comes next.
56 min
5
59. The Birdevator
The crew survives the aboleth only to learn that “Captain Burke” is actually Jeb, a Githyanki agent caught in Alvera’s conspiracy. With an invasion plot uncovered and a rock egg missing, they invent a new way to move birds, then prepare to explore what still lurks beneath Waterdeep.
55 min
6
58. Oops, All Cartilage
The team faces off against the Aboleth in a brutal final battle. With Sultan barely clinging to life and the battlefield in chaos, victory comes at a cost, and one last surprise changes everything.
50 min
7
57. Under the Sea
The fight against the Aboleth reaches a fever pitch as the team risks it all in a psychic, slimy, underwater battle. Things go from bad to worse when the enemy’s true plan snaps into motion.
61 min
8
56. Tentacles for Everyone
63 min
9
55. I Want That Biggie Size
The Eclipse crew dives headfirst-literally-into madness as they plummet into a waterfall battle royale. With a war cry of 19 Aarakocra, a giant crab, over 20 chanting Kuo-Toa, infant Beholderkin, and a very dramatic priest, this is less “tactical infiltration” and more “feathered freefall brawl.” Initiative is rolled. Chaos ensues.
69 min
10
54. A Shat in the Dark
The crew of the Eclipse reunites with Captain Burke and rallies a squad of Aarakocra warriors for a daring rescue. With Soltan bound in a ritual, fish cultists swarming, and a colossal crab looming, their stealthy assault is about to get chaotic.
55 min
11
53. His Christian Name is Sebastian the Crab
A daring plan takes shape as the crew recruits a squad of 18 Aarakocra warriors for a high-stakes battle against brainwashed fishfolk and a giant crab. But with shifting loyalties, strange technology, and a possibly evil seafood overlord, things are bound to get messy.
49 min
12
52. Bird Brains, Parasites, and Bad Plans
The crew of the Eclipse returns to Alarok Spire to face suspiciously armed birdfolk, an unexpected "friend," and their own chaotic decision-making. Are they unearthing secrets or just winging it?
53 min
13
51. (69, 420)
The Crew assesses their current situation and plan their next steps. G.A.R.Y gets muted.
37 min
14
50. Get em' Right There in the Star Trek
60 min
15
49. A Photorealistic Crab
The crew of the G.A.R.Y continue their search for their best friend Sultan.
46 min
16
48. Everything Else Dies
45 min
17
47. Cloac' Her? I Hardly Know Her!
61 min
18
46. If You Don't Move, Red Dragons Can't See You
59 min
19
45. Choices are Hard
44 min
20
44. Too Moist to Hoist
44 min
21
43. Sultahn into the Great Unknown
57 min
22
42. Wait, So Info has 8 Corn-on-the-Cobbs in Th...